Hello everyone, this is the first patch in likely what will be many balance patches starting now. For this one I mostly focused on getting player items and monster damage into the correct curves. It's definitely not perfect, but its a step in the right direction. That said, there is still a lot more balance changes that still need to be made.
Features
- Every point in strength now provides an iframe duration bonus of 16ms
- Every point in dexterity now provides a dash cooldown reduction of 32ms
- Minor town redesign to make everything a bit more cohesive.
- XP required to level up has been greatly reduced. Level 10 now requires just 1k XP
- Honor required to gain skill points is now different. you can get 24 skill points (without prestiging) at the following levels: 5, 10, and honor: 2, 4, 6, 8, 10, 14, 18, 22, 26, 32, 38, 44, 50, 60, 75, 95, 120, 155, 205, 275, 370, 495
- Monster damage curve has been adjusted - later game monsters now deal more damage
- Most items have been completely overhauled to fit into the new balance
- There is now a rollable special dungeon room that spawns a resonance chamber portal
- Hovering the honor bar will now show your progress to the next honor point
Fixes
- Fix bug where danger level was being lost on the server when players exited. This led to people being able to Alt-F4 to escape death, so just as an FYI this wont work anymore.
- Fix a bug where users changing simultaneously to two different worlds would cause their account to get stuck
- Added a framerate limiter to setting menu for those who prefer to unlock their vsync
- Minor cleanups: made some projectiles more visible. Fix display bug where MP was negative. Titans turn transparent when you're behind them. Titans now have a lower first-hit requirement. Completing Fragments of the Veil intro quest now grants the player their first backpack. Spawn locations are now slightly random. Most buff icons show overhead now. Fix bug where monks werent dropping dungeons