RACE JAM DEMO UPDATE 4
Hey everyone! Update 4 is here with a big focus on AI improvements, track tweaks, and behind-the-scenes polish. As we continue refining the new speed systems and gameplay flow, this patch addresses both visible and under-the-hood upgrades across the board. Here is what’s new:
AI & Gameplay Improvements:
Smarter Opponents: AI logic for opponent vehicles has been improved for tighter, more competitive races.
Better Cops: Police vehicle AI now handles high-speed chases more intelligently.
Spinout Fix: Rear wheel colliders adjusted across all vehicles to reduce unintentional spinouts.
Collect Mode Fix: Opponents now spawn in proper starting positions during Collect mode.
Lap Counter Fix: Fixed an issue where laps wouldn’t increase when crossing the finish line.
Track Updates:
Triassic Track Overhaul: Turns reworked to better support higher top speeds.
Animation Cleanup: Removed unnecessary animation keyframes on Triassic Track for improved performance.
Lighting Pass: Lighting rebuilt on all tracks for better visual consistency.
Menus & UI Improvements:
Vehicle Select Rebuilt: Entire Vehicle Select menu redesigned for clarity and smoother functionality.
Button Help Added: All menus now display clear button function explanations.
Multiplayer Menu Fixes: Improved layout and functionality for all multiplayer-related screens.
Performance & Optimization:
VRAM Usage Lowered: Final tracks optimized to reduce VRAM usage and improve load times.
Menu Texture Optimization: Texture sizes on menu screens significantly reduced for better memory usage.
Video Frame Cleanup: Removed duplicate frames in menu videos to smooth playback.
Asset Cleanup:
All tracks purged of unused asset references.
Unused HUD elements removed.
Texture sizes are reduced wherever possible across environments and menus.
Thanks again to all of you putting time into the demo, submitting feedback, and helping us push Race Jam forward. Stay tuned, as more updates and new features are on the way!
— The Team at DiffGames
