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Steredenn 0.19.0

Yeah! Finally! A new update.

Sorry guys: between a show (the Stunfest), the start of the Early Access, some external works and a few big issues, we took more time than expected to wrap this update. We will try our best to be more active in the coming weeks.

One thing that took many time was a problem with high-frequency (144hz) displays. We had a working solution, but it broke many patterns, so we rolled back. Hopefully, we have a workaround for the moment.

This update focuses on 3 aspects:

  • The scoring system
  • The weapons drop system
  • The game UI

We've made some big changes to improve those 3 areas. The scoring is smoother and more fun. It's also a lot less punishing. Let us know what you think! As for the weapons, we we were not satisfied by the current random distribution mechanic. So, we added a new level property on each weapon to distribute them in the game.

We fixed a ton of bugs too. Squashed, destroyed!

As always, give us your feedbacks on the Steam forums, please. ;)

Enough chitchat, let's see what's in this new release:

Features

  • New weapons drop system: we have changed the way the weapons are dropped. Before this update, each weapon had the same chance to be dropped. Now, we are using a level for each weapon to determine when it should be in a cargo. There's still a chance to get a high-end weapon at the beginning, though. This new system is subtle, but should make the game more enjoyable. ;)
  • New scoring system: we still need to tweak it a bit, but here what it does: when you finish a wave, you get one or two multipliers if you achieve some conditions, depending on the wave's type. Each enemy gives you some points multiplied by the combo. Each event increases the amount of points you get for an enemy.
  • New Score UI: handle the Steam leaderboards and have a "Focus on me" button. Be careful: we can (and we will) reset the leaderboards if we tweak the scoring system again. You have been warned, space wanderer! :)
  • New Game UI: more legible, more information, more beauty. Still some work to do.
  • New weapon: the Hypergun. It's a big powerful gatling.
  • New weapon: Minebots. Probably unbalanced, but super fun.
  • New pirate: the Chainsaw. It's a stupid ship that rush on you until it kills you.
  • 16 new waves!
  • New cosmetic event: solar winds.
  • More junks after a boss.
  • More catchphrases before a boss and during the introduction.
  • The saw have a new animation when it's expanded/shrinked.
  • Particles on the Death Ray laser.
  • New charging effect for the shockwave.
  • New mega-explosion for big bosses.
  • Add tips when you die.

Bug fixes/technical

  • The screen resolution is automagically chosen when the game starts.
  • The music is correctly stopped when you disable it in the settings and you go in the pause during the game.
  • The Destroyer boss should always explode, now.
  • EMP mine AND slowing weapons won't block the player.
  • The flamethrower throws more… flames. And destroy missiles all the time. Yeah.
  • Comets' trail are destroyed properly.
  • Bots, hopefully, explode correctly. Fiou.
  • Handle more game controllers. See the FAQ for the list.
  • Minefield are not stretched after the hyperspace.
  • Bonus' holo are hidden after the boss cinematic.
  • Remove the baygun double shot trick.
  • Fixed those damn missiles that wouldn't die.
  • Remove the Mothership-replace-the-Battleship bug. Sorry for the spoiler. :/

Balance

Weapons

  • Renaming:
    • Supergun -> Blaster
    • Hypergun -> Hyperblaster
    • Megagun -> Supergun
    • Megagun 2 -> Megagun (oops)
    • Flamesbots -> Flamebots
    • Rocketsbots -> Rocketbots
    • Sentrybots -> Gunbots

  • Rockets have been redesigned: they have a slight auto-aim, a bigger area of effect and are shot one by one. It's better, trust me.
  • Gunbots: bigger bullet.
  • Flamebots: more ammo.
  • Stasisbots: more ammo, increased range, less damages.
  • Death Ray: MORE damages, increased cooldown. It should destroy almost anything instantly.
  • Saw: more damages.
  • Driller: less damages.
  • BayGun: woooow. It's the most destructive weapon in the game now, as it should always have been. Increased area of effect, too. Still hard to hit, but when it hits... you'll see. ;)
  • Shield: its energy depletes faster when hit by big bullets and big lasers.

Enemies

  • Turrets have a bigger hitbox.
  • Shielders' shield can be broken by more weapons.
  • The Destroyer boss ultra-monstrous-laser does one more damage to your ship. 4 damages?! Are you mad!!?

Player

  • Yes, we are. That's why we have added 0.5s to the player's grace time after a hit. ;)

Enjoy!

Out.

— Steredenn’s team.