Hello everyone,
New update today! There are three main things in this update:
- The Mothership — the final big (dare I say huge?) boss. It's not fully done — the pacing is a bit too slow and we need to add a few patterns along with sounds — but it's a good start. By adding the Mothership, we have completed the first loop of the game. We will focus on the loops for the next updates. Of course, as soon as you beat the Mothership, it will be available in the Arena. It won't be easy, though. We have added the last music of Zander Noriega for when your are facing this deadly beast. Good luck captain.
- A new mode, unlocked by defeating the Mothership. This mode is the "Superplay", which allows you to select a variant of the game (with a number). Each time you play this variant, you get the same waves, weapons and upgrades. It's perfect for speedruns or high-level trainings.
- Tons of new contents: two new contact weapons, three new enemies, 43 waves and a whole new level (paving the way to the mothership).
[img=http://pixelnest.io/work/steredenn/gifs/gif09.gif]
Of course, we have fixed and destroyed many bugs.
And we are very happy to say that we have annihilated one of the biggest bug in our bullet patterns: sometimes, the first bullet of a pattern was not following its direction. This is now over. Enjoy!
Features
- New boss: the almighty Mothership. With this boss, the standard run of the game is complete. We will continue to improve the Mothership in the following weeks.
- New mode: Superplay. The Superplay mode removes lots of random in the game. You choose a variant — a number — of the game, and this variant will always generate the same waves, weapons and upgrades. This mode is unlocked when you finish (by beating the Mothership) the game once.
- New weapon: the Sword. Crush those ships!
- New weapon: the Jaw. Because… why not?
- New enemy: the Heavy Turret.
- New enemy: the Heavy Fighter.
- New enemy: the Heavy Battleship. Bigger, deadlier, heavily armored. Don't mess with it.
- 43 new waves.
- Redesign: the Flamethrower, a shiny new burning beauty.©
- The player's ship shows a small aura when it is hit.
- You are invincible after beating a boss.
Bug fixes/technical stuffs
- The Ultralaser now uses the "destroy junks and rocks instantly" upgrade correctly.
- We have fixed some upgrades which were not properly applied to weapons.
- The "Backfire damages" upgrade is optimized.
- The Autocannon upgrade has been improved. It should no longer target invisible enemies.
- Weapons are sorted by category in the Arena.
- Bots and Autocannon can target a Cargo and should be more intelligent.
- The Battleship boss should now longer be blocked on its first pattern.
- We have re-done the level generator. It should remove the little freezes between waves, and it should also fix the infinite wave bug (we hope).
- We have also added a timer to trigger a new wave if a wave is frozen indefinitely.
- Rejoice: we have finally squashed a big bug in our patterns. For example, the Corvet first big pink bullet will go where it is expected.
Balance
- The "Laser immunity" upgrade has been tweaked. Instead of protecting you completely, it slows you down when you are hit by a laser. It's still better than being hurt, but it's not without consequence anymore.
- The Cruiser boss is easier. You don't have to shoot a specific part to hurt him from now on.
- The Battleship boss' first pattern is a bit easier.
- The +25% score bonus upgrade has been reduced to +20%.
- The "CATEGORY +50% drop rate" upgrade also increases the damage of its category (+10%).
- Flamethrower: slighty better.
- The "Laser Rain" is a bit easier now. Hopefully.
- Bots benefit from the +XX% damages upgrades.
- The Rockets are a bit better.
- The Carrier boss is now launching fighters when she installs the shield.
- The Carrier boss has a bit less HPs.
- The Carrier boss fighters generation is a bit slower.
- The Hypergun does more damages.
- Thanks to the bug we eradicated in the patterns, some enemies are a bit stronger, like the fighters. Care must be taken!
- You will start to encounter some standard enemies with a shield. It's a new feature that we included partially for the moment. We will work on that in the future.
As always, thanks for your support and do not hesitate to send feedbacks on the forums. ;)
Have fun.
Out.
— Steredenn’s team.