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Steredenn 0.23.0: The Bug Hunt

Hello!

It's been some time since the last update. With the holidays and clients work, we had a bit less time for Steredenn. But fear not, this update is, as always, huge. :)

There's a few big things:

  • TONS of bug fixes and polish. This is the main aspect of this update. We have also reworked and added some upgrades. And, hopefully, we have balanced the weapons. Thanks to you!
  • A tutorial. Okay, we know that you guys have already digged in the game a lot, so this might not serve you. But with this, you will be able to show Steredenn to your friends and let them experience the game in a brand new way.
  • A new boss. The Destroyer MK-II. Harder than the first. ;)

Okay, right, let's read the changelog.

Features

  • New mode: tutorial! The first time you open the game, it will launch automatically. Then, it will be available in the normal mode by pressing "X" (pad) or "C" (keyboard).
  • New boss: the Destroyer MK-II.
  • New system: if an enemy is approaching you from the back, the game will tell you with a gentle warning.
  • New upgrade: Better shield.
  • New upgrade: Semi-automatic weapons are fully automatic.
  • New upgrade: One more chance to achieve a wave. It allows you to let one enemy goes away or to be hit once before loosing the wave objective.
  • Upgrade redesign: Improve collisions damages has been changed to Unleashed a shockwave on collisions. Way more fun.
  • Upgrade redesign: Lasers invulnerability has been changed to Absorb lasers temporarily.
  • Upgrade redesign: Collisions invulnerability has been changed to Collisions deal less damages.
  • Suicide bullets: new color code and better mechanic.
  • Waves: 30 new.
  • Revamped the shield mechanic of the bosses in the loops.
  • Revamped — once again — the music system. Smoother and prettier.
  • We have also added new sounds.
  • Tweak the gamepad and keyboard. They should be more precise in low-speed areas.
  • Nice fade-out between screens and reorganized main menu.
  • And tons of additional polish.

Bug fixes/technical stuffs

  • Waves: the infinite waves should be no more. Please tell us if this happens again.
  • Waves: the freeze between waves is finally eradicated. At least, we hope so.
  • Waves: the objective is only given if you achieve it, as it should normally be.
  • Chainsaw: fix the behavior when they stack.
  • Daily Run: it's no longer possible to force quit to restart a new run.
  • Daily Run: unlock weapons and bosses.
  • Daily Run: fix the multiple lines stacked onto each other.
  • Arena: the Mothership should show a background.
  • Scores: fix the bug with the "Focus On Me" button in the leaderboards.
  • Upgrades: always 5 upgrades, no less.
  • Prepare the game localization. Handle accents and other special characters. It should also improve the nicknames display in the leaderboards.
  • And tons of bugs squashed, smashed and destroyed.

Balance

  • Rework the Carrier boss a bit.
  • The Chainsaw have lost 1 HP.
  • Balance all the bots and the bot upgrade. This should be better and fairer now.
  • Less powerful jaw.
  • More powerful sword.
  • More powerful shotgun.
  • More powerful supergun.
  • More powerful hyperblaster.
  • More powerful driller. Change its type.
  • Tweaked demuxer.
  • If a Daily Run has no cargo, the game will remove some upgrades from the pool.

As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Have fun!

Out.

— Steredenn’s team.