Hey,
What was supposed to be a simple and quick update is in fact a major one for the game. This new version enhances Steredenn so much — and adds a lot of new content as usual. We hope you will like it.
The main features are:
- Balancing! We entirely reworked the damage system. Before this update, when a bullet hit an enemy, it triggered a small invincibility timer. If another bullet hit the same enemy at the same time, it was ignored. No more. Combine your weapons and smash your opponents like never before. ;) We have added a whole new depth to our damage system too. Some weapons are now better against small ships, others are effective against bigger enemies, etc. You can still destroy everything with any weapon but some combinations are going to lead to faster destructions. Those two points mean we had to completely re-balance the game and the weapons. You will be surprised! It should be smoother and more pleasant. Tell us what you think. :]
- A new mode, the Daily Run! Everyday, try to be the best in a dedicated leaderboard. You got only one chance. Some days your weapons will be set by the game and there's even a slight chance that a run will have no cargo at all.
- Loops are now harder and better: it's not as simple as a restart anymore. Fear the suicide bullets.
- Linux build! We can assert that the game is running on a Kubuntu 64 bits but we need your feedback to make sure the game is running on your system. Please report any issue on the forum: http://steamcommunity.com/app/347160/discussions/0/620713633861901691/.
- Two new defensive weapons, as suggested on the forums: the Shieldbots and the Reflector.
- Two new bosses: the Bomber MK-4 and the Frigate MK-3.
Finally, thanks to some members of the community and Gamepedia, Steredenn has now a Wiki! This will be the perfect place to get information about a weapon, an upgrade, or just discover about anything in the game. This is a community-made wiki: we will provide answers and information, but it's up to you to contribute and improve the content. ;)
Visit the Wiki on http://steredenn.gamepedia.com/Steredenn_Wiki.
Want more? See the complete changelog below. :)
Features
- New platform: Linux!
- New mode: the Daily Run.
- New boss: the Bomber MK-4.
- New boss: the Frigate MK-3.
- New weapon: the Shieldbots.
- New weapon: the Reflector. Reflect all the things!
- New enemy: the Spiraler.
- New enemy: the Heavy Shielder.
- New event in the loops: the Nemesis.
- Upgrade redesign: the energy and heavy upgrades have been improved. And we won't spoil the surprise.
- Loops have a lot of new mechanics to make them harder, better and more interesting.
- New patterns for the Mothership.
- New animation when you pick an upgrade.
- New environment for the first level during the loops.
- New junks after a boss destruction.
- New cosmetic events. The Alliance and the Research Stations.
- The Game Over screen display the number of loops and your combo.
- New tint mechanism when you hit an enemy. Orange is less efficient, red is normal and pink is extremely efficient.
- Tweak the "Scores" UI a bit.
Bug fixes/technical stuffs
- No more nasty freezes between waves. If you are still encountering this problem (but you shouldn't), tell us on the forums.
- More efficient Flamebots.
- Fix a bug with the shields.
- Fix a bug of the Baygun and the Charger.
- Chainsaw enemies no longer stack.
- The Mothership should gives its score correctly.
Balance
- All the weapons and enemies have been rebalanced. Slightly for the enemies… a lot for the weapons. Each weapon has a type (light, medium, heavy, fusion) and each enemy has an armor (small, medium, big, boss, building, blocker). If you combine the correct weapon against an enemy, you can unleash a devastating attack… Observe the game and try to learn how to maximize your damages. :)
- Upgraded some enemies' pattern for the loops. We still have some work to do on the bosses.
- Enemies and bosses are faster, more resistant and give more points during the loops.
- An event is only active during its effect, not for the whole level.
- Reworded some upgrades.
- The "+1 Health Point" is now "+2 Health Points".
- The "Drop Superior Weapons" upgrade has been removed.
- The "Category - +50% Drop Rate and +10% damages" is now "Category - +50% Drop Rate and +15% damages".
- The "Category - +50% Drop Rate and +15% damages" reset all the drop of its type. If you have picked an Hyperblaster before and you pick this upgrade for the "Bullets" category, you will have one more chance to drop it again.
- Specific upgrades have more chance to drop when you hold a weapon of their type.
- The Heavy Battleship shouldn't be invincible in the loops anymore. ;p
- Bots search for new enemies a bit faster.
- Bots target the bombtrap.
- Bonus have an increased time to live.
Enjoy!
Out.
— Steredenn’s team.