Hi Everyone!
The big change you will notice in this update:
new 'power plants' in the maps
When the power plant is OFF, robo makes no money.
Bunnies can turn off the power plant in two ways:
1) touching it's control console
2) blocking it's exhaust with an item or with their corpse by killing themselves on it
Robo can turn the power plant on or off by pressing E on it at any time.
If the power plant is off, robo will not drop money into the center, therefore if you are in robo and think you are about to be subverted - consider turning off your power plant to avoid dropping the subversion penalty!
There are some things to be tweaked but let me know what you think in the forum. (Also, it seems a new mouse bug has crept in that is really annoying, I am working on it.)
Here are all the changes this time:
- fixed bug where dropship crash calculation was incorrect if spectators present
- fixed bug where a player kicked out of robo sometimes did not get a collar when respawning
- fixed bug where dialog box could be blocked by incorrectly layered background in main menu
- fixed bug where a laser wall could be made to fly above a placed mine
- laser wall connection distance increased from 6 to 9 units
- added power plants. Power plants can be used by bunnies to stop robo's money supply or by robo to prevent money loss on subversion
- added "clearPowerPlantsOnSubversion" pref, to make it easier for robos when they take over (default false)
- added power plants to official maps
- made feedboxes on official maps better able hide corpse factories
- added spectators can now see names on the players in the game
- added "showNamesToSpectators" server setting that can disable spectators to be able to see player names (default: true)
- added 'no' sign to inside of dropship to make more obvious how to crash it to new players
- gave texture pass to the dropship exterior
- fixed minor bugs where dropship interior did not match when being dropped
- increased hover time of dropship over drop area by about 1/2 second
- added interior to robo's head, the top of the head no longer looks unfinished to spectators
- changed default subvertedPenalty (money dropped to other players on subversion) from 700 to 300
- changed the uranium on start to occur on the first subversion, instead of at the start of the map
- you can now press esc to get out of the loading screen and go to the main menu
- the bunny and halo on robo now show only when there is a player at robo's helm
- minor translation fixes and improvements
- minor improvements to Join Game menu and main menu
- fixed bug where RTT lighting could affect the bunny on robo's head making it gold
- fixed bug in bunnyMeet where lines could be lost permanently
- reduced 'safe area' near robo in airstrip.
- added more feedback/logging on bug for robo not moving on client. IF YOU SEE THIS PLEASE SAVE AND SEND ME YOUR LOG.