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smarter bunny AI work is in

Hi Everyone!

A new update is out!
This is an update has some bug fixes but mainly has the bunny AI pretty close to what I think they will ship like. Robo AI is in too, but only in prototype form - it only looks around at key map points.

Here are the patch notes:

- bunny AI release candidate
- prototype robo AI is in
- fixed falling through floor bug, which had resurfaced after fixing hopping.
- fixed bug where the bunny would stop breathing when running
- fixed bug where AI would sometimes appear to be carrying items in the incorrect carry slots
- added clients will now gracefully load a differing map of the same name
- added AI guide nodes that can be used to help guide the ai towards subversions
- added ability to use Tiled rectangles named noAI to mark areas AI should avoid
- minor tutorial improvements