You may notice an update that came in
This one is mostly server side fixes to address various issues with the AI that were identified after stretching them out in the real world :)
Here are the change notes:
Bots now sometimes announce when they are disobeying
implemented bot randomness, which can be set to make the bots very derpy or not
added ability to use Tiled rectangles named "safe" to mark areas robo AI should not warn or penalize bunnies for being in
added ability to use Tiled rectangles named "kill" to mark areas robo AI should automatically kill bunnies if spotted in
reduced probability of bots getting stuck in terrain
fixed bug where hiding behind cover did not properly hide from robo AI
fixed bug where noAI zones would not properly cull away the ai nodes
fixed bug where robo AI would not destroy corpses near feed box
fixed bug where robo AI would sometimes look out into space
fixed bug where robo AI would sometimes stop looking around
fixed bug where robo AI would sometimes keep looking at the same irrelevant spot
fixed bug where robo AI would only use full autopay
fixed various other minor AI bugs and imporovements
map tweaks related to AI behavior
ai uses less cpu than before