Developer postOriginal post (opens in a new tab)

Version 1.2 - Difficulty Adjustment

Adjustments were made to both the enemies and the players to move towards "Normal" difficulty. The numbers changed a lot.

Changes
*Enemy scores have been rebalanced.
-Health reduced to more reasonable levels overall.
-Strength and Defenses redistributed between bosses and grunts.

*Player score growth has been rebalanced.
-All scores have been buffed, so characters start a bit tougher and stay that way.

*Items are more potent.
-Water, Bread, and Laudanum, among others, have received boosts to their formulas.
-Weapons are a bit stronger.

*Negative states now cause DEF loss.
-Even "Deduce" now imparts a 10% DEF loss on the scanned target.
-States that affect magic, such as Silence, cause Magic DEF loss.
-Use negative states from spells and techs to break enemy defenses!

*Spell and skill abilities rewritten to not be cutoff.
-Also, Eldritch Tether was missing its animation. This is fixed.

*A certain event has been fixed to spawn the enemy that belongs there.

*A link to the game manual has been added to the game's menu.

Report any feedback/issues in the official community post for the update.

Thank you,
Patrick / Jerseyware