Today we are released a new update to the game. It improves multiplayer systems and network code. Also other optimization and bug fixes have been made.
Multiplayer
- Improved client player's performance.
- We are testing a deticated EU Server.
- Enemy attacks are now synchronized between clients and server.
- Optimized enemy network code.
- Improved network code for longer game sessions.
Furniture
We created a new furniture system, which now saves all the furniture in the map file. It also is synchronized between server and clients more efficiently. New system allows the houses to have more realistic rooms. The System hasn't been applied to every house yet.
Misc
- Optimized generated world.
- Added garbage truck.
- Fixed NPC character weird turning on client players.
- Minor bug fixes.