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Interactive World - Update 0.96

As our summer tradition of big updates, we released a new game mode earlier and now we took time to improve the base survival mode in many ways. Have fun with the new improved features and feel free to give new ideas, what to implement into the game! ːsteamhappyː

Houses

We optimized houses, which allowed us to implement a new feature to furniture. All closets and drawers can now be opened/closed in houses. This allows the player to interact much more with the environment. We also added new and more props to houses.
Also, special building now can't spawn behind the borders walls to improve performance of the game.

World

Upgraded ground textures. Improved sewer collisions, so you can't go inside of some walls. Improved collisions of the crashed helicopter at spawn. Improved map border.

Lightning

Optimized overall lightning, which allowed us to improve shadow quality.
Sun shadows are now smoothed in survival mode to provide a better look.

Effects

Added brand new animated muzzle flashes, which differ from one another depending on the weapon type. Added brand new impact effects, which now represent more accurately the material, which was hit and they are much better quality effects.

Player

Improved player animations by adding dozens of new weapon animations. This provides a much better aiming experience with guns. Push attack has been improved.

Misc

  • Improved controller menu navigation.
  • Fixed a bug with backpack, which made it invisible on player character.
  • Breath is now reset on respawn.
  • Updated Tyrant attack animation.
  • Better detection of hardware in initial setup, which adjusts the graphical settings now more correctly.
  • Fixed problems in intro caused by bad framerate.
  • The Game now won't start intro after playing it, when going to play survival.