Hi everyone!
Fixed content for this update
1. In "Options" we have added "User Request Settings"
The followings settings that have been requested by users have been added:
- 1-1 Now the camera assist function can be turned ON/OFF
- 1-2 We have made it possible to set the range within which clipping is applied to characters in the lobby
- 1-3 Now the aim assist can be turned ON/OFF
Note: We recommend that mouse users set (1-1) to OFF.
(1-2) Sets the range for displaying characters in the lobby. If movement becomes sluggish, please reduce the character display range slightly.
(1-3) Set to OFF by default. Please select ON for assisted aim.
2. A portion of your requested fixes are now in place.
- Mouse response adjustment: Fixed
- Adjusted rate of treasure drops from enemies
- Changed the color of damage points to player character
- Adjusted time limit/people limit for some quests
- Added objective tag "in session" for creating a new lobby
- For mouse users, left click progresses conversation, right click will skip
3. A portion of reported bugs have been fixed:
- Issues occurring in quest 2: Fixed
- Issues with warp portal in quest 19: Fixed
- Issues with Air recovery when changing weapons: Fixed
Important Information!
In the next update, we plan to resolve the issues with Cloud Save. Cloud saving will become possible, but we always recommend making a backup of your save data just in case!
This update is scheduled for November 25th, 00:00 PST
Steam Client > Library > GOCCO OF WAR > right click and open "Properties" > Local Files > click "Browse Local Files" and copy save_data.dat to another location.
Items we wish to address for future updates (currently in planning)
We are considering the following:
- Improving the system for equipping badges (the number of badges that can be equipped depends on the costume currently worn)
- Additional visuals for the lobby
- Adding more costumes and hairstyles
- Covering 60FPS (give us some time)
Many of you have requested the option to choose a mouse UI menu. We are working on this now, please give us some time.
Over time we plan to make further improvements to mouse + keyboard controls to make gameplay as fluid as possible