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New and Improved!

For those of you who have been tracking our progress since before our steam arrival. Here is few changes from the initial release that you can expect to see coming your way.
For anyone else jumping on board, we wish you a warm welcome to the Toy Wars Invasion community.

Enemy Overhaul

The difficulty scaling has had a major overhaul. The unwanted on lower difficulty's are now slower, and deal less damage. Insane mode has recieved a similar treatment, with a small move and attack speed Increase to make them more aggressive. 'Safe Zone' checks have been added, and you should no longer get attack while Shopping at the Toy Box or spawning at a Checkpoint.

Comfortable Seating, Dancing Lessons and More!

Thats right, The Construction Workers now take a more relaxed seating position and have mastered the art of making it look like they are Working.
Ballerina's have been sent to dance class, and have come back with a little more poise, a little more grace... but still just as angry.
Wizard Statues and Porcelain Ballerinas now crack and shatter when destroyed, looks like the unwanted will be needing some extra super glue!

User Friendliness

Various user friendly functions and features added, including:

  • Automatic Reload when empty.
  • Hints and Tips display added to the in game HUD.
  • ToyBox and Enemy icons on the HUD
  • Partial Controller Support added.

The list goes on, but we'll leave it at that for now. Let us know if there's anything else we can do to improve the game for you. We know there is always room for improvement in any project. Feedback has been good so far, but More Detailed opinions are always welcomed and needed for us to provide you with a satisfactory product.