Team,
This update includes the following major changes based on your feedback:
- Test Skimmer in the Garage: Now you can test your modified skimmer before committing to a build. When you return from the test, you will still have your modified skimmer, but until you SAVE the skimmer, it wont be a permanent configuration.
- Skimmer History: Now whenever you build a skimmer of a particular name, it's old version is saved in a history. You can effectively UNDO a skimmer to a previous build, but you will have to SAVE that older version for it to be permanent. Change the name of your skimmer to begin a new build history.
- Visualization Tool: In Flight Mode, next to the ON button is the visualizer. This has been updated to show more useful information, in a more effective way. It is currently lacking a "Center of Thrust" as I haven't found an aesthetic way of displaying that yet.
- Center of Gravity: This equation has been changed to be more accurate. Some of your Skimmers might fly slightly differently because of it, but it shouldn't be a game breaker.
- Nanowave Update: Your first skim, the Nanowave, has been replaced with the updated Nanowave II. The Nanowave II uses a different ecu, and additional rear vectors for stability. The old Nanowave is technically faster, but the new one is more stable, and closer to the Tutorial ship. Let me know what you think of the new one.
- Skimmer Parts: Items you do not own or cannot own will show up as blue in the Shop and Garage. Certain items, including the GK80TT, are no longer available, so if you already own it, congrats, you are IBTL.
- Options: Resolution dialogue has been completely recoded. There is now full control over resolution and refresh rate. Any other issues related to resolution are now a problem for 3rd party developers, such as GPU and VR.
Included are also several minor stability, graphical, and optimization tweaks.
I have also started a vlog to talk about the finer points of Vector 36. I aim to have a new one every week. https://youtu.be/4vUVwpt-ZRI
As a reminder: All VR development is very much in BETA and I make no guarantees of performance. If you meet the minimum requirements and are having an issue with the game, try disabling all VR and play the game without it. If the problem persists, please post on the discussion forums and I would be happy to look at it. As an early access game, I am more than happy to fix game based issues, but I cannot control VR runtimes and plugins.
Thanks and remember to give me a good review if you like the game and want to see it go further!
-Ryan