- Implemented object pool for projectiles and explosions
- Improved garbage collection behaviour
- Added blinking animation to grenade projectile to improve visibility
- Added short invincibility to player after receiving a certain amount of damage at once
- Rockets and bullets now spawn behind the enemy and change layer after they travelled a short distance
- Some minor bugfixes
- News and updates
- No Human Shall Pass
- Patch 1.0.1 - 08.11.25 - Performance Update
Source: Steam Community (opens in a new tab)
