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Weekly Updates + Progress Notes

Hello Everyone
DylaNemesis here

I thought that it would be a good idea to create a blog so you guys can keep up with development in the game. like what we are doing some of the milestones and roadblocks we come across and just general keeping you the community member in the loop

We will try our hardest to post these on Fridays and will try to hold Twitch.TV live-streams for Q and A every now and again

Week 2 status

Current Game status

Prototype: 40% (Prototype will contain unity assets to cover missing resources, and will be missing some if not most of the planned features for final release)

Alpha: Planned for August (Will be semi-Private, open to anyone who purchased the game)

Beta: N/A

Release: N/A

We have completed a very early build of the prototype.
It has a very basic Hud and is using 90% art assets from market places’

once we have finished a few of the maps we will make a release of the prototype available for anyone who has purchased the OG game. (Due to its closed status we may use some non-commercial Placeholders for test purposes only and they will be removed before public release)

Notes:

  • Started from scratch with the new game to remove any potentially illegal content from the old team’s build
  • Currently working on optimization for lower end systems
  • Completely New gunplay system
  • Rebuilt Jetpack system but it will be map limited (you’ll see why in a later update)
  • New Main Menu
  • New Loadout system
  • Finished three game modes (Free for All, Team Deathmatch, Objective )
  • Finished Weapon pickup system
  • Added Global leader-boards
  • Using a Login system instead of steam account at the moment
  • Added ranks
  • Improved Kill notifier
  • Added announcer and kill badges
  • Improved the Score system (Now it serves a purpose)
  • Started a system to allow Skill Score (so bonus point for trick shots)
  • Started early work on the “Tera-former” system
  • Started early work on the Vehicles