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June 4, 2015 Patch

  • Fixed a bug which prevented blood from drawing on the viewmodel, not fully fixed yet but now it is always visible on the hands.
  • The quest entity can now only be used in classic/story.
  • Added a new objective entity 'logic_objective' which can be used in classic mode and arena mode, this entity prints out the current objective on the screen, you can have as many as you want. This one is 100% like old BB.
  • Changed vphysics for physics items to have bbox instead.
  • Ammo is now defined in the weapons themselves instead of defining an array on the player side which holds every ammo type and its ammo.
  • You can now set the ammo for weapons in hammer.
  • Removed unused stuff from the .fgd's + updated them.
  • Added Anti-Bunny jump, if you spam jump it will gradually decrease your air acceleration.
  • The HUD ammo icon now shows up properly for the ammo box!
  • Increased the range for the blood overlay effect for the viewmodel.
  • You can no longer lift as in pickup items that have physics (weps & items).
  • You can no longer pickup ammo items if they're invisible (EF_NODRAW).
  • Increased the base trigger bounds for normal items. (they're easier to pickup now)
  • You can no longer drop your weapon if you're reloading or holstering @ the shotguns.
  • Items no longer have physics by default, same for weapons. However dropped weapons will have physics.
  • When using the give the entity will no longer bug up and spawn in the ground or under the floor.
  • Weapons now get removed 15 sec after being dropped (only for non vital weps)
  • You can no longer pickup ammo types for weapons you don't have.
  • You now do viewkicks when successfully hitting something with melee weapons.
  • Fixed a crash in the hud_deathnotices element.
  • ViewPunch will no longer reset whenever you shoot.
  • Added recoil into the game and a new method for calculating the view kick when shooting.
  • Fixed a big bug which would cause your weapon to go wonky, it would randomly call the idle animation when reloading, shooting, etc...
  • The guns no longer auto-reload.
  • Added new viewpunch convars viewpunch_.... to modify the default viewpunch values.
  • Added dryfire to the machine gun weapons.
  • Optimized, removed unused stuff, changed some networking.
  • Added proper crosshairs, the value of the crosshair convar will decide which crosshair icon you'll have. You can also set the color of the icon (currently broken).
  • Added hud_crosshairs.txt to the hud icon list.
  • Melee weapons will now play full sequences instead of clipping the animations when hitting.
  • Added missing lag compensation to the secondary attack for melee weapons.
  • Minor bug & stability fixes.
  • Fixed a big bug in the Sawed-Off which would cause it to skip the firing sound + display the hit decals & tracers, it happened because it wasn't properly called on the client when firing but only on the server.
  • Added crosshair_pulse_test which allows you to test the pulse effect for the crosshair to find a decent set of values.