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April 26, 2015 Patch

  • You can now loop sounds using game_music.
  • FMOD now adds .mp3 files to the soundtrack list. (searches all .mp3 & .wav files in the sound/soundtracks folder)
  • Weapons now respawn at the right origin & angle.
  • Weapon Stay has been fixed.
  • You can no longer pickup the same weapon to prevent exploiting / spam weapon respawning.
  • Zombie players can now pickup weapons and throw them.
  • Late joiners should now be able to receive the quests in the game.
  • Added NPC Scaling, npcs will scale their health & damage up for every player in the game to make it more fair.
  • Fixed weapon switching issues when you'd pickup a weapon you'd not switch to it properly.
  • The crouching speed is no longer super slow.
  • Soldiers no longer spam idle sounds.
  • NPC Scripts now have new values that can be set. Scale & Skin. If Scale is set to 5 it will scale the npc up by 5% for every player in the game.
  • Added Health Bars for NPCS, by default only bosses will have their health bars visible but you can enable health bars for every npc by setting bb2_enable_healthbar_for_all to 1.
  • Added creepy text for connection/disconnect.
  • Fixed a bug in the scoreboard.
  • Added no collide for players on the same team.
  • Armor will no longer protect you when inflicted with drown, poison and acid dmg types.
  • The game will no longer crash if there's not an available spawn point, if it finds no open spot it chooses a random. If none exist it puts you in the coords 0, 0, 0 (middle).
  • Fixed a memory leak issue when reloading the game base on the client.
  • Added the updated version of bbs_hospital, added new models & textures.
  • Texture path fixes for Mac & Linux.