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April 17, 2015 Patch

  • Added bb2_allow_npc_to_score to prevent npcs from scoring in objectives @ quests & entity counter.
  • Added the game tool tip entity for mappers to start / show tips themselves. (game_tip)
  • Zombie NPCS and Human NPCS no longer spawn blood when hit by friendlies in Survival mode.
  • Implemented all achievements into the game, you can now hunt for all the achievs!
  • Added the time played stat.
  • Bug & Crash fixes.
  • Added level cap / max level check.
  • Added a weight system, whatever you pickup will increase your carry weight which will slow you down.
  • Added an armor system, armor now have 3 types. A light, med and heavy type. The weight is higher for heavy but reduces more damage.
  • You can now choose if you only want objective icons & map markers for certain objectives.
  • You can now choose to display the quest objectives in order which means 1 objective at a time.
  • Remember to bind player_tree to see the new panel for displaying your quests, inventory items and stats preview! It can now be bound in the Options->Keyboard as well.
  • Added Josh's new skill, base & damage values.
  • Added a new prefab to show how to use the logic_quest entity.