Added bb2_allow_npc_to_score to prevent npcs from scoring in objectives @ quests & entity counter.
Added the game tool tip entity for mappers to start / show tips themselves. (game_tip)
Zombie NPCS and Human NPCS no longer spawn blood when hit by friendlies in Survival mode.
Implemented all achievements into the game, you can now hunt for all the achievs!
Added the time played stat.
Bug & Crash fixes.
Added level cap / max level check.
Added a weight system, whatever you pickup will increase your carry weight which will slow you down.
Added an armor system, armor now have 3 types. A light, med and heavy type. The weight is higher for heavy but reduces more damage.
You can now choose if you only want objective icons & map markers for certain objectives.
You can now choose to display the quest objectives in order which means 1 objective at a time.
Remember to bind player_tree to see the new panel for displaying your quests, inventory items and stats preview! It can now be bound in the Options->Keyboard as well.
Added Josh's new skill, base & damage values.
Added a new prefab to show how to use the logic_quest entity.