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April 19, 2015 Patch

  • Added direct connect, when you now write connect 'ip:port' in the console it will try to find the server then get its map name so you will have an interactive loading screen all the time! Later we'll use the map name to get workshop details.
  • Added a new password dialog panel which pops up when joining password protected servers!
  • Changed the minimum bb2_arena_respawn_time to 20 sec.
  • Added new impact, drown & fall pain sounds from Seoras.
  • Fixed a bug in the footstep code, it didn't precache the whole list of surfaceprops.
  • Fixed a bug which would not remove your objective items on the server but only on the client when a round restarted.
  • When you pickup inventory items of the type objective and sub type vital or removable glow it will glow your player model (yellow) for everyone. Happens with zombie players too.
  • Fixed bugs in the glow code, when walking on items you'd override their glow color, when you died while looking at something (glowing) it wouldn't stop glowing until you respawned as a human.
  • Fixed random blend between white and green color on teammates.
  • Fixed a bug with the hands taking reflections from the world, especially sprites.
  • Fixed a bug where you'd still have blood on your arms when respawning.
  • Fixed a bug which would crash your game if you exited whenever you'd used the server browser.
  • All inventory models and npcs models will now be dynamically precached by the server.
  • Fixed a bug which would give dead players XP on round end.
  • logic_quest can now be used in arena mode as well.
  • Updated the Spectator HUD, this is only available for escaped players in classic and dead players in arena waiting to respawn.
  • Added the Arena gamemode mechanics. Basically you have a reinforcement count to limit the amount of respawns and a respawn time.