The history resource (pickup notifications for picking up weapons, ammo, items, etc) will now be hidden if your weapon selection is visible.
The weapon selection now renders from the bottom and up to scale right.
Removed the frame around the selected weapon when selecting weapons.
The health bar GUI/HUD will no longer be visible above non npc / bugging up when restarting the round, etc...
game_music will no longer be overriden when a player connects.
Fixed a bug which would remove your inventory items on the client side if any player disconnected. (would happen to everyone)
Fixed a potential bug which could've overriden everyones group id when a new player connected.
Late joiners will now hear the active sound being played with the game_music entity.
Fixed a bug in the logic_quest entity, if you had your quest set to Specified it would not set the kills needed if you had entity counting which means one kill would progress the objective with entity counting.
The logic_quest now has 10 outputs, one for every objective. (max 10 objs.) Notice that you don't need to use an entity_counter to count the entity kills, the logic_quest does the counting alone.
Changed the no collide code, it no longer get you stuck in objects, npcs, in ground, etc...