Added no collide for zombies against zombies and zombie players, military against military and human players.
Added the zombie rise animation and the zombie lifespan, this can be set using bb2_zombie_lifespan (minutes-float)
Added a more smooth fade for the walkers.
Added bb2_zombie_max
which limits the amount of regular zombies in the game.
Fixed a bug which would not allow you to use deploy_human or deploy_zombie as a spectator.
Removed bb2_zombie_distance now that we use zombie lifespan instead of distance based lifespan to the nearest player.
Added a new logical entity game_manager which allows the mapper to end the game or round when he/she wants to. Basically you give the manager a name, and input EndGame or EndRound with an integer parameter 0 or 1, 0 = humans have won and 1 = zombies have won.
Added a new brush entity trigger_player_block which can be used to block zombie players, human players, npcs, block zombie and human players, etc... (apply the default clip texture to this entity, if you want to block bullets too then try to use the bullet block texture)
The hud_objective now properly resets on the client side when the game/round restarts when using logic_objective.
Added the possibility to decide if the objective has been failed when the time runs out @ logic_objective.
logic_objective now fires a unique input when the time runs out. OnTimeOver.
Weapons will no longer drop to the floor which would cause them to go inside props and stuff.
Added the M1A1 tank from BB, new animations and blending has been added. This tank will be an npc and will be added as an npc soon.