You can no longer activate a perk while you're dead.
The name display above your allies is now properly positioned to be in the middle of their 'head'.
You can now obtain the grenade achievement.
Fixed up faulty proportionality in the ammo HUD and the weapon view HUD, it is now more customizable as now you're allowed to modify the x and y pos for every wep and the text auto adjusts to the middle of the image.
Fixed some positioning bugs in the old round timer HUD (countdown)
Fixed some bugs on the slider control, sometimes the nob wouldn't allow you to drag it even if your cursor was on the actual nob.
The quest detail list should now fully render the obj. strings.
Changed the server browser gamemode filter to allow filtering Arena maps.
Fixed the buggy menu buttons in the password dialog.
Added the sv_cheats hunting in the server mode to prevent loading stats if cheats have been turned on. Changed allow profile system convar to an integer, 0-2, 0 = nope, 1 = global, 2 = local.
Fixed some bugs in the entity counter.
Fixed up the zombie volume to now spawn if the z axis is negative.
Fixed some memory leaks here and there, especially in FMOD.
Added voice and misc audio options. Added some new cvars related to voice stuff.
You can no longer change multicore options. (forces to mat_queue_mode 0)
Removed forcing of hdr, you can now change the hdr level.
Added controller and experimental options in graphics + film grain / motion blur in video options. (film grain hasn't been added yet!)
Fixed white outlines around the checkbox checked GUI image.
Added Crosshair icon selection and spray logo selection to the Options->Other menu.
Fixed animations on some of the menu buttons to make them more smooth.
Everything on the main menu is now proportional meaning it scales up with your resolution.
You can now convert png, jpeg/jpg & bmp files to vtf. (for spray stuff)
Changed the font for everything in the other menus except for the very main menu dialog.
Changed the layout of the combo box control, check box and so on.
Updated the layout of the Model Viewer in the Hammer World Editor.
Updated the engine binaries and sdk tool binaries.
Updated the vbsp.exe to not automatically add in the default cubemap textures, you can now write buildcubemaps in game to create proper reflection maps.
Added in the hdr cubemap sample in the materials folder.
Notice: The new Profile option has not been added yet, here you'll be able to browse your stats, buy masteries, buy weapon attachments & see your achievements.
Notice: The Global Scoreboard might be removed and the create a game has not been re-created yet.
Notice: If you're having a low fps in BB2 then check the Experimental options under Graphics, I have added quite a few tweaks there. However at the moment some of the changes you make won't save, I will fix that later.