Developer postOriginal post (opens in a new tab)

September 13, 2015 Patch

  • Removed ironsights.
  • Zombie Players can no longer pickup inventory items.
  • Increased the opacity of the bb2_prop_button and fixed an issue which would auto glow it even if glowing was turned off.
  • The game_manager entity can now be used for a simple 'round play' feature (no GUI or HUD), you basically set that you want to play X rounds, this entity will fire OnRound1-10, use these outputs to alter the game for every new round.
  • Added BB1 style recoil & accuracy.
  • Fixed a bug which didn't remove weapon attachments when you became a zombie after being infected.
  • Zombie NPCs will not care about infected players anymore.
  • Added bb2_classic_zombie_noteamchange for classic mode which will prevent you from joining the zombie team when being killed by a zombie player.
  • You'll no longer die by zombie npcs when you're a human, you'll go to 1 HP and get infected.
  • Added proper thirdperson muzzle flashes.
  • Added new min and max ranges to the weapons.
  • Your jump height is now affected by your weight.