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September 13, 205 Patch #2

  • You now get XP from achievements.
  • You can no longer see XP left and XP gained when you're LvL 500. (max lvl)
  • Fixed a bug in the HUD which would sometimes display negative health / armor.
  • Fred will now be able to kill infected humans.
  • Fixed some bad bugs which overrided the sk_ commands for head, chest, etc dmg when hitting certain hitgroups @ npcs.
  • You can now set a unique glow color on the bb2_prop_button.
  • The game_manager will now have an output called OnStartGame which is fired whenever a new round starts. Use this instead of logic_auto!
  • The game_manager's round play feature will reset if you fail a round.
  • Fixed an issue which would not end the game when you used the game_manager's round play feature when you played through all the rounds.
  • Fixed a bug which would decrease the damage of all firearms by 50% when attacking zombies.
  • Added a damage indication overlay hud.
  • You will no longer become a human when the classic no team change by zombie kills is in effect when you're infected.
  • Changed the XP system to now give you all the XP, before it would only give you the XP needed to level up which means it would ignore any amount higher than needed. So let's say you had 400/500 XP and got 200 XP, it would ignore the extra 100 XP.
  • You can now set the arena reinforcement count, arena respawn time, survival rounds and survival round time in the map properties @ hammer. If you leave them at zero they will use the default values @ convars.