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Beta Branch Update, 16 April 2016

Base

  • Optimized various parts of the code, increased overall performance of the game.
  • Disabled pickup penalty in DM mode.
  • Reduced the maxplayer count to 12.
  • It is now possible to properly localize BrainBread 2. (non-english characters didn't work before)
  • Fixed some issues related to achievements on game end.
  • Improved lag compensation slightly, now it should be easier to hit moving targets.
  • Fixed an issue which prevented late joiners from being able to join the human team if late join was enabled.
  • Removed unnecessary stuff from the scripts, resource & resource/ui folder.
  • Commands like: Cannot update control point, Player sequence blabla and GameDLL failed to insert sound blabla will no longer be printed in the main game console.

NPCs

  • Reduced the total view distance for zombies & bandits.
  • Fixed a bug where the zombies wouldn't bash doors.
  • Added bb2_zombie_lifespan_max & bb2_zombie_lifespan_min for zombies.

Players & Skills

  • You can now disable weapon attachments by using bb2_render_weapon_attachments, this may improve performance on low end systems.
  • Fixed a bug in the inventory system where the player would not drop his actual items on death, zombification, etc..
  • Fixed a bug which would prevent you from progressing achievements related to generic zombies when killing npc_runners

HUD & VGUI

  • The Spectator menu will now be hidden when the MOTD is visible.
  • The magazine and weapon view HUD will properly fade out when you switch to an invalid weapon.
  • Added a Connect button on the server browser.
  • You can now see who's spectating/unassigned in the scoreboard.

Weapons

  • Added damage drop off for some weapons.
  • Recompiled some weapons and reduced their reload speed increase.
  • Fixed a bug which could break the bash if you reloaded while bashing.