Shared
Base
- Added proper gib health.
- Updated the OSX and Linux build.
- Added a simple admin system, add any admins into the data/server/admins.txt file, this will allow them to use the admin_* commands in the console.
- Fixed some lag compensation issues.
Translations
- Added Bulgarian translation.
- Added Turkish translation.
- Added Swedish translation.
- Added Traditional Chinese translation.
Gamemodes
- We now skip the holster anim in DM mode.
- Added Cookie's new announcer sounds, added client based announcer sounds for Payback, Weapon masteries/overpower, kicking and fisting.
- The game should now end when the time runs out in Objective mode.
NPCs
- Added a proper collision group for the npc custom actor.
- Removed flinching from the zombies and reduced their YAW speed when they're in crawl mode.
- Optimized the NPC code.
Mapping Entities
- Added prop_door_breakable to the list of entities to block explosions.
- The weapon randomizer entity will now respawn a random weapon every X sec (bb2_weapon_randomizer_refresh_time). And it will no longer spawn the Beretta.
Players & Skills
- When someone throws propane and someone else destroys it, the thrower will be rewarded 50XP.
- Fixed some viewangle issues related to spectating.
- Optimized the player code.
HUD & VGUI
- Fixed up the main menu to scale properly for different resolutions.
- Added an ammo bar for the Minigun, a bar identical to the one used in classic BrainBread.
- Added raw values for the decal slider in Graphics Options.
Weapons
- Fixed a bug on the Minigun where it would choke on the 245'th bullet.
Maps
Shared
- Added bbd_termoil.
Rooftop
- Removed 2 runner spawn zones near the propane tank.
Barracks
- Reduced the respawn time from 20 sec to 12 sec.
Cargo
- Changed the zombie spawn time for runners & last wave to 2.5 seconds.
- Moved the zombie runner spawns a bit further back.
Colosseum
- Added some weapon randomizer entity.
- Added the REX.
Termoil
- Changed the office chair models to something more fitting.
- Fixed a bug which allowed the Bandits to shoot through the blind covers @ the kitchen.
- Added an npc clip around a barricade at the Z.E.D Publishing building.
- Added proper nav mesh data.