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Major Patch 1.0.0.7 - 18 June 2016

Shared

Base

  • Added proper gib health.
  • Updated the OSX and Linux build.
  • Added a simple admin system, add any admins into the data/server/admins.txt file, this will allow them to use the admin_* commands in the console.
  • Fixed some lag compensation issues.

Translations

  • Added Bulgarian translation.
  • Added Turkish translation.
  • Added Swedish translation.
  • Added Traditional Chinese translation.

Gamemodes

  • We now skip the holster anim in DM mode.
  • Added Cookie's new announcer sounds, added client based announcer sounds for Payback, Weapon masteries/overpower, kicking and fisting.
  • The game should now end when the time runs out in Objective mode.

NPCs

  • Added a proper collision group for the npc custom actor.
  • Removed flinching from the zombies and reduced their YAW speed when they're in crawl mode.
  • Optimized the NPC code.

Mapping Entities

  • Added prop_door_breakable to the list of entities to block explosions.
  • The weapon randomizer entity will now respawn a random weapon every X sec (bb2_weapon_randomizer_refresh_time). And it will no longer spawn the Beretta.

Players & Skills

  • When someone throws propane and someone else destroys it, the thrower will be rewarded 50XP.
  • Fixed some viewangle issues related to spectating.
  • Optimized the player code.

HUD & VGUI

  • Fixed up the main menu to scale properly for different resolutions.
  • Added an ammo bar for the Minigun, a bar identical to the one used in classic BrainBread.
  • Added raw values for the decal slider in Graphics Options.

Weapons

  • Fixed a bug on the Minigun where it would choke on the 245'th bullet.

Maps

Shared

  • Added bbd_termoil.

Rooftop

  • Removed 2 runner spawn zones near the propane tank.

Barracks

  • Reduced the respawn time from 20 sec to 12 sec.

Cargo

  • Changed the zombie spawn time for runners & last wave to 2.5 seconds.
  • Moved the zombie runner spawns a bit further back.

Colosseum

  • Added some weapon randomizer entity.
  • Added the REX.

Termoil

  • Changed the office chair models to something more fitting.
  • Fixed a bug which allowed the Bandits to shoot through the blind covers @ the kitchen.
  • Added an npc clip around a barricade at the Z.E.D Publishing building.
  • Added proper nav mesh data.