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Major Hotfix - 25 June 2016 Patch

Shared

Base

  • All the player models, player bodies, npcs and gibs are now fully low poly! = Major performance improvement.
  • Fixed stability and crash related issues when there's a lot of people in the server.
  • Fixed issues related to the glow logic not working/being stable. The glow effect will no longer bug up/randomly disappear.
  • Updated all the glow colors for weapons and items.

Translations

  • Added Norwegian translation.
  • Added Russian translation.
  • Added Brazilian translation.

Gamemodes

  • You can no longer use skills in Elimination mode.
  • You will now glow teammates who are more than X units away from you in Elimination mode.
  • Added bb2_elimination_teammate_distance, this sets the minimum distance a teammate must be from you in order to activate the teammate glow.
  • Zombies can now see the other human survivors in Elimination mode when they enable zombie vision.

NPCs

  • Improved the NAV Crawl and Climb logic, in order to allow npcs to climb you need to mark a nav area with the attribute 'LADDER'.
  • Added damage drop off for npcs.

Mapping Entities

  • Added team filtering for the glow logic, use input SetGlow(2) = humans, SetGlow(3) = zombies. SetGlow(1) = for everyone.

Players & Skills

  • Updated the first person bodies for the human & zombie marine which had missing animations.
  • Fixed a bug related to the Reality Phase Perk which would get you stuck in friendly players when activated.
  • Increased the timer for updating the leaderboard stats.
  • Changed the zombie vision colors and range.
  • You will no longer glow teammates in Arena mode due to performance reasons.
  • When you pull the pin of the frag grenade and die, the frag grenade will explode using the timer you sat when you pulled the pin.

HUD & VGUI

  • You will no longer activate the steam overlay web page when clicking on bots in the scoreboard.

Weapons

  • Fixed some issues on the Minigun which would make it spam 2 different anims + spam the spin sound while you attacked.
  • The Minigun can no longer be affected by Shout and Spray.
  • Reduced the fire rate for the Minigun & Famas.
  • Reduced spawn rates of some weapons, reduced Minigun ammo in Deathmatch and Elimination mode.
  • Fixed a bug in the give ammo code which would make you randomly switch to another weapon when using the ammo box / ammo resupply.
  • Fixed a bug which gave the akimbo rex 2x amount of ammo per usage on the ammo box.

Maps

Surgery

  • Updated the floodlights with new models.
  • Reduced the zombie count to 15.
  • Zombies will now always hunt the human players.

Rooftop

  • Increased the zombie count to 40.
  • Reduced the zombie spawn time.

Barracks - Arena

  • Updated the floodlights with new models.
  • Increased the zombie count to 40.

Barracks - Elimination

  • Updated the floodlights with new models.
  • Reduced the zombie count to 20.
  • Zombies will now always hunt the human players.

Cargo

  • Changed the max zombies count to 40. (runner wave)
  • Changed the max zombies count to 35. (last wave)
  • Reduced the zombie spawn time. (runner wave)

Laststand

  • Updated the floodlights with new models.
  • Zombies will always hunt the human players.
  • Reduced the zombie count to 35.
  • Fixed an exploit where you could stand on top of the floodlights.
  • Fixed a bug where the generator button didn't want to re-glow.
  • Removed old schedules to find !player.

Termoil - Objective

  • Updated the cabinets with new models @ the offices.
  • Updated the barricade props with new models.

Termoil - Deathmatch

  • Replaced old props.
  • Fixed a bug which prevented some music from playing.