Shared
Base
- All the player models, player bodies, npcs and gibs are now fully low poly! = Major performance improvement.
- Fixed stability and crash related issues when there's a lot of people in the server.
- Fixed issues related to the glow logic not working/being stable. The glow effect will no longer bug up/randomly disappear.
- Updated all the glow colors for weapons and items.
Translations
- Added Norwegian translation.
- Added Russian translation.
- Added Brazilian translation.
Gamemodes
- You can no longer use skills in Elimination mode.
- You will now glow teammates who are more than X units away from you in Elimination mode.
- Added bb2_elimination_teammate_distance, this sets the minimum distance a teammate must be from you in order to activate the teammate glow.
- Zombies can now see the other human survivors in Elimination mode when they enable zombie vision.
NPCs
- Improved the NAV Crawl and Climb logic, in order to allow npcs to climb you need to mark a nav area with the attribute 'LADDER'.
- Added damage drop off for npcs.
Mapping Entities
- Added team filtering for the glow logic, use input SetGlow(2) = humans, SetGlow(3) = zombies. SetGlow(1) = for everyone.
Players & Skills
- Updated the first person bodies for the human & zombie marine which had missing animations.
- Fixed a bug related to the Reality Phase Perk which would get you stuck in friendly players when activated.
- Increased the timer for updating the leaderboard stats.
- Changed the zombie vision colors and range.
- You will no longer glow teammates in Arena mode due to performance reasons.
- When you pull the pin of the frag grenade and die, the frag grenade will explode using the timer you sat when you pulled the pin.
HUD & VGUI
- You will no longer activate the steam overlay web page when clicking on bots in the scoreboard.
Weapons
- Fixed some issues on the Minigun which would make it spam 2 different anims + spam the spin sound while you attacked.
- The Minigun can no longer be affected by Shout and Spray.
- Reduced the fire rate for the Minigun & Famas.
- Reduced spawn rates of some weapons, reduced Minigun ammo in Deathmatch and Elimination mode.
- Fixed a bug in the give ammo code which would make you randomly switch to another weapon when using the ammo box / ammo resupply.
- Fixed a bug which gave the akimbo rex 2x amount of ammo per usage on the ammo box.
Maps
Surgery
- Updated the floodlights with new models.
- Reduced the zombie count to 15.
- Zombies will now always hunt the human players.
Rooftop
- Increased the zombie count to 40.
- Reduced the zombie spawn time.
Barracks - Arena
- Updated the floodlights with new models.
- Increased the zombie count to 40.
Barracks - Elimination
- Updated the floodlights with new models.
- Reduced the zombie count to 20.
- Zombies will now always hunt the human players.
Cargo
- Changed the max zombies count to 40. (runner wave)
- Changed the max zombies count to 35. (last wave)
- Reduced the zombie spawn time. (runner wave)
Laststand
- Updated the floodlights with new models.
- Zombies will always hunt the human players.
- Reduced the zombie count to 35.
- Fixed an exploit where you could stand on top of the floodlights.
- Fixed a bug where the generator button didn't want to re-glow.
- Removed old schedules to find !player.
Termoil - Objective
- Updated the cabinets with new models @ the offices.
- Updated the barricade props with new models.
Termoil - Deathmatch
- Replaced old props.
- Fixed a bug which prevented some music from playing.