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August 2, 2015 Patch

  • Added radius based glow. You can disable this in Options->Video
  • Added a convar to change the max amount of items to glow at once. You can change this in Options->Video @ a slider.
  • Fixed and improved the anti-bunny hop logic.
  • Fixed a memory leak which would occur when you changed level from one map to another.
  • When you add bots or if players join the game when there's many npcs in the game it will no longer lag for a short period of time.
  • Random stuttering and delay / lag has been reduced, the game suffered a lot of minor lag issues due to parsing of data continuously on the server & client.
  • Tweaked the armor logic, you now take damage when you wear armor (a reduced amount).
  • Fixed a bug which would sometimes generate some color overlay above the HUD on screen size change and other graphic option changes.
  • Changed minor stuff in the inventory item logic, you now have a separate keyvalue for SubType.
  • Added a weapon pickup wait penalty for weapons which can be respawned (non dropped & non melee).
  • Minor networking tweaks.
  • The Health Bar for NPCs is now updated on the client side.
  • The blood overlay on the viewmodel no longer fades in.
  • Tweaked the glow code logic.