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July 21, 2015 Patch

  • You can no longer activate a perk while you're dead.
  • The name display above your allies is now properly positioned to be in the middle of their 'head'.
  • You can now obtain the grenade achievement.
  • Fixed up faulty proportionality in the ammo HUD and the weapon view HUD, it is now more customizable as now you're allowed to modify the x and y pos for every wep and the text auto adjusts to the middle of the image.
  • Fixed some positioning bugs in the old round timer HUD (countdown)
  • Fixed some bugs on the slider control, sometimes the nob wouldn't allow you to drag it even if your cursor was on the actual nob.
  • The quest detail list should now fully render the obj. strings.
  • Changed the server browser gamemode filter to allow filtering Arena maps.
  • Fixed the buggy menu buttons in the password dialog.
  • Added the sv_cheats hunting in the server mode to prevent loading stats if cheats have been turned on. Changed allow profile system convar to an integer, 0-2, 0 = nope, 1 = global, 2 = local.
  • Fixed some bugs in the entity counter.
  • Fixed up the zombie volume to now spawn if the z axis is negative.
  • Fixed some memory leaks here and there, especially in FMOD.
  • Added voice and misc audio options. Added some new cvars related to voice stuff.
  • You can no longer change multicore options. (forces to mat_queue_mode 0)
  • Removed forcing of hdr, you can now change the hdr level.
  • Added controller and experimental options in graphics + film grain / motion blur in video options. (film grain hasn't been added yet!)
  • Fixed white outlines around the checkbox checked GUI image.
  • Added Crosshair icon selection and spray logo selection to the Options->Other menu.
  • Fixed animations on some of the menu buttons to make them more smooth.
  • Everything on the main menu is now proportional meaning it scales up with your resolution.
  • You can now convert png, jpeg/jpg & bmp files to vtf. (for spray stuff)
  • Changed the font for everything in the other menus except for the very main menu dialog.
  • Changed the layout of the combo box control, check box and so on.
  • Updated the layout of the Model Viewer in the Hammer World Editor.
  • Updated the engine binaries and sdk tool binaries.
  • Updated the vbsp.exe to not automatically add in the default cubemap textures, you can now write buildcubemaps in game to create proper reflection maps.
  • Added in the hdr cubemap sample in the materials folder.
  • Notice: The new Profile option has not been added yet, here you'll be able to browse your stats, buy masteries, buy weapon attachments & see your achievements.
  • Notice: The Global Scoreboard might be removed and the create a game has not been re-created yet.
  • Notice: If you're having a low fps in BB2 then check the Experimental options under Graphics, I have added quite a few tweaks there. However at the moment some of the changes you make won't save, I will fix that later.