Added logic_achievement which can be used to give everyone in the map a certain achievement, place one in your map & give it a name, fire an input on the logic_achievement and do GiveAchievement . This only works for some achievements to prevent exploiting.
Added trigger_inventory_check which fires an output when a player of any team or a selected team goes in the trigger and has the inventory item which this trigger is searching for. You can also perform some actions like: Auto Use the item, Drop the item or delete the item.
Added the M1A1 Military Tank NPC, check bb2_m1a1_* for related skill cvars. For now the friendly cvar is not working and it will not move(it will be too OP).
Added IsStationary to the npc_military npcs which should prevent them from being heroes, this is not 100% implemented yet.
Moved all stat and achievement handling to the server side in the game and in Steamworks.
Fixed some bugs related to stats for the Level which would go out of sync.
Added support for particle tracers, impacts and dynamically changing the muzzle, smoke and blood/extreme blood particles through scripts.
Fixed a bug which would increment the rounds played when joining an empty server running a survival map.
The server will now properly clean up gamemode related stuff when the server becomes empty if the round was started. To make sure the next people who join would need to start over again.
Your Global Skills will now save every 2 sec and auto-saves when you disconnect.
Added new commands to fully reset your stats and achievements, use dev_reset_achievements and dev_reset_stats.
Added some new props and materials to fix some broken props and so forth, added the new L4D content with dx80 fixes as well.
Network optimization.
To enable new particle impacts set cl_new_impact_effects to 1, for tracers set bb2_use_particle_fx to 1.
Added the new animations for Fred!
The example_map has been updated to show off some examples of the M1A1 and trigger_inventory_check.
Remember to use the reload_* commands to refresh/reparse the scripts in data/