Added libcurl, we now fetch the dev tags and ban status from the web @ Reperio Studios.
Re-added the flares, they were lost in a dramatic delete war when I went through HL2 stuff.
Replaced Survival mode with Elimination mode.
Added a time left and map name label @ the spectator screen.
The spec screen now hides when the scoreboard is opened.
Added the team menu.
Fixed the workshop loader for the client & server.
Fixed a bug when 'bb2_render_client_in_mirrors' was enabled which would display the thirdperson weapons in the wrong area for other players.
The head will no longer be gibbed unless if the damage is higher than the remaining health of the entity.
Bots now start with an AK-47 for testing purposes.
All major skill perks will now have a % chance to trigger when you reach the desired amount of required headshots, this will prevent issues which can occur if you have all those skills set, then only one of them would trigger. But now it is random.
You now get proper XP when winning/completing a game.
The server will no longer spam RestartGame when there's no players in the game.
The M1A1 bb2_m1a1_friendly command will now work.
You can no longer gib a Walker while it is rising up. (on spawn)
The M1A1's missiles has a 50-50% chance to light the inflicted enemies on fire when firing.
The hands will now be displayed properly while spectating, while in maxplayers 1 and while in hltv@server.
Updated the credits, added special thanks.
Added logic_player_equip which allows the mapper to equip the survivors with up to 5 different weapons on spawn.
Re-enabled firstperson spectating.
Added the new human and zombie skill trees.
Fixed the objective icons to render no matter what.
You can now add objective_icon entities in your map manually.
Added some new achievements, you can no longer see 'hidden' achievements before you've achieved them.
The main menu will now look much better in-game.
Updated the time string/unlock string on the achievement items.
Added more realistic physics to the gibs.
Fixed crash issues in logic_objective and logic_quest if you deleted the objective icons linked to these entities manually.
The zombie spawners will no longer spawn by default, only when there are players near and within line of sight.
A bunch of stability fixes, performance fixes and memory leak fixes...