Fixed a bug which would prevent the player from bashing with the AK-74 when you were out of ammo.
Fixed the bloody texture on the weapons, it now displays properly on the hands and weapon.
The local player can now be rendered properly in mirrors, to enable this make sure that bb2_render_client_in_mirrors is set to 1.
The hands no longer disappear randomly when writing mat_reloadallmaterials, etc...
Fixed a bug in the scoreboard in-game and global which would not load the steam avatars fully.
Fixed up the grenade to use vphysics + removed the red blip sprite.
The gunslinger perk will now give you infinite ammo in your main clip and not in your actual ammo pool.
You can no longer spam the chat by selecting multiple things to vote on in the vote menu.
Added the html handler which will be used to parse the group ID files and ban list.
Replaced sk_npc_* and sk_player_* with scale values from the data scripts.
Added the gib system.
Added local storage, server owners can now choose to save players profiles locally on their own server.
You no longer need minimum 3 people to vote.
You can now randomize the skins for models in the npc scripts by writing "skin_max" "1" "skin_min" "0"
Added new pickup sounds for inventory items, you can add your own pickup and deny sound in the inventory item by adding "PickupSound" "Sound.Script" and "DenySound" "Sound.Script"
The military and bandit npcs will no longer dance if set to stationary.
Fixed the fade out for breakable door gibs.
Increased the fade delay for ragdolls by 1 sec.
You can now enable/disable the new particle impact effects through the options.
Fixed a bug on the particle tracers when shooting.
Updated the spectator GUI.
Fixed an issue on the hands which would sometimes remove them.
Zombies can now use classic_rejoin_zombie to rejoin as a zombie.
Fixed a bug which would load the wrong default values @skills if you joined a server with both sv_cheats and profile saving on.