Hi! Dyskairos is now available on Steam! I wanted to do a small overview on what's changed compared to the demo. You can also read this post on my site here.
Full Game Contents
9+ floors (6+ new floors, featuring various secrets, 3 new enemy types)
3 endings (can be sequentially done on the same save profile)
15 weapons (each with multiple modifications they can spawn with)
13 unique abilities (plus 3 always attainable abilities that can be found in specific locations)
15 generic upgrades
Improvements
Per-save key item spawns: Keycard spawn locations will be changed from save to save, each playthrough will be different!
Added option to profile creation to use the old always random keycard spawns
PTRD's bullet can now penetrate
Damage dealt to bosses is now capped to 65% of their HP in one instance
Added buttons to upgrade and shuffle the mods of equipped weapons in the shop area (for Coin, of course)
Added small intro animation at beginning of game
Recoil curve mechanics for sustained automatic weapon fire
Card Finder unique upgrade now shows all keycards with increased length
Misc Changes
Reload speed generally increased across the board
PTRD barrel spread multipliers signficantly reduced
Notifications now appear more quickly after they get triggered
Wall jump now includes an extra jump by default
Moved camera recoil into physics process (better for reflex sight and crosshair placement)
A certain easter egg now displays properly (was in the demo)
Fix clipping Hidden Interface door in Floor 3
Fixed controller-only prompt icons reverting to Xbox after having previously used a PS controller when current input changes to keyboard
Blue keycard room's inside button (on the park side of Floor 2) now correctly no longer requires a keycard
Fixed a transition to a secret area (was in the demo)
Various other fixes done while finishing the rest of the game
That's it for now, I hope you enjoy Dyskairos! Please post in my Discord (also linked in-game) if you encounter any issues or have any feedback!
