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Boring Man v1.1.7.1 is now available

I actually really sat down and played my own game last night and all evening today, and realized I've been neglecting a weapons house cleaning quite a bit. I've been so caught up with work and fixing the netcode I forgot to fix the weapons themselves.

So a bit of weapon rebalancing was in order. If a weapon got a nerf, it was because I felt like using it was a mindless activity you could farm a lot of kills with or hurt the game balance in its own special way.

Any buffs I gave to a weapon I felt like I was struggling far too much to keep a decent kdr with (compared to the regular or OP weapons)

Changelog:

Fixed/Changed

- Pingable servers are now sorted to the top (correctly..)

Weapons

- Increased fire rate of the assault rifle
- Increased fire rate of the power rifle
- Slightly increased chain gun damage
- Decreased damage on the acid gun
- Increased damage on the machine gun
- Decreased push back on the light rockets
- Increased accuracy of the musket
- Acid gun now has damage fall off
- Increased damage on the plinger
- Increased damage on the pump shotgun
- Increased damage on the double barrel
- Increased dual pistol damage and fire rate
- Increased bolt action’s reload speed
- Decreased jet pack’s jump height
- Fire no longer does damage while its fading away
- Increased burst pistol damage
- Decreased Rocket Launcher’s missile speed
- Increased mortar’s reload speed
- All melee weapons are now weightless