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Boring Man v2.0.0 beta10 is now available

This update is just polishing things up before this week. If you're waiting for the game to go free-to-play on November 29th, there is now an in-game count down timer which will unlock automatically. No updating will be needed! It's like pre-loading but stupider.

General Changes

  • Added a count down timer for free-to-play players
  • Slightly increased base weapon change speed
  • Tweaked the hitboxes to be more like 1.2.7.7 (Not in the bad way)
  • You can now drone hop on teammate’s drones when friendly fire is enabled
  • Exiting the drone camera now has a little delay to stop you from moving around accidentally
  • Made adjustments to the bouncepad area in Boring Man Fields 1
  • Made improvements to netcode visuals
  • Made improvements to the hit registration

Survival Changes

  • Made boss missions in Survival more rare
  • A second simultaneous boss will now possibly spawn after wave 70
  • Starting money for newly joined Survival players now scale with wave progress
  • Reduced the movement speed multiplier for advanced enemies (strong, elite, etc)
  • Reduced wave requirement for encountering the Manlings back down to 100 again

I noticed players were able to completely control which bosses spawn, so while I don't want to completely disallow that, RNG bosses should appear more often. I didn't want to lower the chance of encountering a mission boss, because it would be frustrating to hold onto a mission and have to rely on a bunch of dice rolls to complete it, instead I dropped the chance the mission would appear, so players could still be guaranteed a boss when they take the mission.

Two bosses can possibly spawn at once now at wave 70 and after, and I might scale multiple bosses with wave progress in the future. The second boss is always a random boss, it does not follow player mission needs.

Next, it isn't fun joining in late, I thought an obvious change would be to give new players more money. It scales at a flat rate with wave progress, so players can't game the economy with starting money. I might need to do more to buff new players, I'm open to any suggestions!

I think the advanced enemies being super fast got kind of annoying, so I slowed them down. Reaching end game Survival is hellishly long, so the increase to wave 120 for the Manlings was unnecessary and has been reverted.

Bug Fixes

  • Fixed Survival money sometimes experiencing an integer overflow
  • Fixed an issue where you would join a passworded server after cancelling the join (then time out)
  • Fixed comic text not displaying correctly when firing a weapon with a drone
  • Fixed the misplaced water object on Oil Rig
  • Fixed an issue where a little packet loss would stop you from connecting to a server
  • Fixed some advanced Survival enemies not getting the movement speed increase
  • Fixed some issues with the AI on Boring Man Fields 1
  • Fixed Suicide Vest’s explosion damage and hitbox
  • Fixed drones being able to push teammate drones while friendly fire is disabled
  • Fixed being able to carry off hand weapons without a primary weapon using the Find and Deliver mission
  • Fixed some Survival enemies not getting the speed increase when they’re advanced
  • Fixed drones not reporting the correct max health amounts