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FOR DLC OWNERS: Boring Man v2.0.0 beta6 is now available!

Hey, this is just a small update to fix some things, rebalance some things, and get B-Man up to date with the current version of Game Maker.

I wanted to get this out before I leave town next week. When I get back, I'll get started on polishing up the map editor for its first release and some more content.

Survival Mode changes

  • Slightly decreased the base amount of money you get per kill in Survival. Some players were able to make far too much money by mid to late game, more then they knew what to do with.
  • Increased the amount of chests that spawn per wave. I felt like players aren't able to stack vices as much as they use to, so I'm giving you more chests per wave. This should also get you to spend more money hopefully.
  • Increased the cost increases for chests. In relation to the two change notes above, this should help with having too much money. It just felt like chests were far too cheap in the late-game.
  • Increased Water vice’s explosive resistance stack from 5% to 8%. It felt like you required too many Water stacks to get an effect out of the vice, so this increase will hopefully require less stacks to help stand up against explosives-using enemies.
  • Increased the amount of money required for the Rum vice stacks from $150 to $1,500. I greatly misjudged the amount of money you can get in Survival, and only needing to carry $150 for 1 whole percent of headshot resistance quickly became overpowered, allowing players to have a ridiculous amount.
  • Tweaked Roxxy & Moxxy’s AI to teleport away from danger faster. I noticed Roxxy & Moxxy would take their time using their powerful escape ability, so to make them a little more slippery they will disappear from combat much faster.
  • Tweaked Indigo’s AI to make him try a little harder to rush the control point. Indigo is amazing and I'm really happy with this boss. The only change I wanted to make was to adjust his AI to be more aggressive with the control point.
  • Adjusted Grandmaster’s base maximum health and max health scaling. I decreased his base max health to 100HP, and increased his max health scaling per player to 100 HP, which is much more then other bosses. These adjustments should make him easier in solo and smaller scale Survival matches, while at the same time letting him take more hits against larger teams.
  • The stronger versions of Survival enemies will now start appearing much earlier. Stronger enemies were already in beta5, but they appear far too late in the game and I don't think anyone has even seen them yet.
  • Manlings will now spawn at wave 120 and after instead of 100. The Manlings are great so far, but it felt like players did not have the Vice power needed to combat them. I am making them appear a little later so your team can take advantage of the extra chests and prepare for them better.

Weapon Changes

  • Decreased Magic’s damage and range. Despite Magic's stats being copy pasted over from 1.2.2.7's code, it's range and damage didn't seem to translate well for whatever reason, so I need to increase the damage fall off to reduce its effective range and make it overall less spammy. It's okay if it's a little spammy.

General Changes

  • You can now select multiple maps in the map list window for adding and deletion.
  • Added more spawn points to Boring Man Fields 1, Dyson City, Ice Station and Varia Mines. This is mostly to quell some camping spots in Survival mode but it still affects every game mode.
  • Changed not being able to get match time XP when you quit before the match is complete. Originally I wanted to encourage players to stay in the server until the end of the match, but I've had a change of heart.
  • Compiled the game on latest Game Maker Studio version (2.2.3.436). This may have unearthed a few new crashes, just report them to me like you have been with as much information as possible

Bug Fixes

  • Fixed Magic’s shield being able to damage the Grandmaster boss in Survival. Grandmaster should be immune to everything except unarmed combat and hadokens.
  • Fixed Magic’s shield being able to damage players during their grace period
  • Fixed Magic’s shield not being able to be dodged with the Stimulants vice
  • Fixed Magic’s shield not being placed properly with different resolutions while Lock Mouse was turned on
  • Fixed Character Outlines video option not saving the setting
  • Fixed /smoke and /drink not activating their respective consumable vices reliably for clients

Want to play the beta?

You can if you own any of the DLCs below:

https://store.steampowered.com/app/346170/Boring_Man_Premium/

https://store.steampowered.com/app/1018760/Boring_Man_Platinum_Weapon_Skins/

https://store.steampowered.com/app/1018761/Boring_Man_Burning_Weapon_Skins/

https://store.steampowered.com/app/626491/TACCORP_VIP_Access/

Once you do, simply launch Boring Man from your Steam games list, and select the 3rd radio button down to launch 2.0.0

As always, thanks for the support ya'll. See you later.

- S