Hello Looters,
It’s been quite some time since the last meaningful update to Let’s Get Loot, and I owe you transparency about why.
Part of the silence was simply life being busy—but the bigger reason was that the game itself was at a crossroads. Since the last patch, I’ve been working on what became a massive rework of every major system in the game. As development progressed, it became increasingly clear that this update wasn’t just an evolution of Let’s Get Loot… it was turning into an entirely different game.
That realization forced a hard but necessary reality check.
After a lot of reflection—and conversations with peers in the industry—I’ve come to accept that the original vision for Let’s Get Loot ultimately didn’t land the way I hoped. While there were parts of the game that worked and moments that were genuinely fun, the foundation missed the mark in several critical areas: depth, long-term progression, balance, end-game structure, and clarity of purpose. Trying to course-correct all of that within the existing framework would mean stitching together pieces of a game that was never designed to support what it wanted to become.
If I’m going to make a completely new game, it deserves to be done the right way—cleanly, intentionally, and from the ground up—rather than continuing to rebuild on a broken foundation.
Because of that, I’ve made the difficult decision to stop development on Let’s Get Loot. There will be no further major updates, reworks, or future seasons.
Instead, I’ll be pivoting to a new project—one that applies the many, many lessons learned from Let’s Get Loot. This experience has given me invaluable insight into what players care about most, where systems succeed or fail, and how important clarity and long-term vision are in game design. That knowledge won’t be wasted.
To everyone who supported this project—thank you. Truly.
Thank you for playing, testing, breaking things, offering feedback, and sticking with me through constant iteration. I hope Let’s Get Loot gave you at least $5 worth of fun, and maybe even a bit more. Your feedback shaped my growth far more than you probably realize.
I wish you the best in all your future gaming adventures—and who knows, maybe one day I’ll be back with a new take on Looting that gets it right from the start.
❤️
Thank you for everything.
