
We hope you’ve been exploring the new world of Eden Underground and taking advantage of the quality life improvements!
As we mentioned in last our last steam post, we have been listening attentively to all your feedback and it has been guiding our plan going forward for improving the game! We are working on some cool stuff which will will share soon, but in the meantime we are also addressing bugs and reports from the community.
Todays update contains a range of improvements such as not losing your inventory when pressing the stuck player button, improvement on the way sulfur damage works, and better teleporting to targeted telesites. Enjoy!
Full patch notes below:
Major fixes
• Sulfur damage fix. You will no longer receive sulfur damage when you’re not physically in the sulfur.
• New Unstuck feature. Using the Stuck button won’t get you killed anymore! Instead you’ll be teleported to a nearby spot.
• Monster visual effects fix: You’ll now be able to properly see the infamous Archons and Hierophants’ passive auras!
• Patch notes display pop-up on launch: you’ll always know what’s new in Eden Rising :)
Other Fixes and adjustments
• Shortened respawn timer: get back to the action faster
• Monster drops and item containers no longer disappear when exiting & reloading a server
• UI improvement: won’t display an endless list of blueprints notifications when joining a server
• Siege monster path indicators update correctly when barriers are broken
• Drag and dropping equipped items to occupied inventory slots no longer destroys the item
• Target telesite selection is now more reliable
• Clearer confirmation text (turret destruction, quit confirmation, etc.)
• Multiple stuck issues fixes in the terrain all across Eden
• Fixed dyed bone cuirass visual glitch
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