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Current Development and Things to Come

Hello Wardens!

It’s been a busy few weeks for the dev team, and we wanted to give an update on what we have been working on and what the plans are from here.

We've been listening to your feedback about the game, in reviews and on the forums. We've watched streamers playing and talked with you all on Discord! Based on your feedback, we are putting together a plan for development going forward to tackle some of the most reported topics we have seen.

First and foremost, combat.

We have heard your feedback and are listening. We are aiming to start rolling out some significant improvements to the look and feel of the combat system, to make it feel smoother, more responsive, and just generally play better. This is something that will be achieved over time with each iteration (hopefully!) improving from the last.

Some of the major areas that we are targeting are:
  • Making the dodge more responsive
  • Improving the “physicality” of the combat feel
  • Improving the reactiveness of attacks
  • Improving monster AI and attacks

The strike team in charge of combat is already hard at work, so expect to see rolling updates in the patch notes to combat as we move forward in Early Access.

As far as development goes, because combat is an existing system, our designers and programmers will (for the most part) be handling those improvements. This means our artists are going to be moving ahead on additional content. And of course, fixing those annoying stuck locations! We’re investigating a better workaround for the “Unstuck” button, as well as fixing those locations. In the meantime, every time you use it we receive a report and can immediately work to fix that location.

We’re also looking into a few more issues reported by the community – radiation fixes, better turret reactivity, and a few more!

We want to assure the community that just because we may release content, it does not mean we are neglecting other areas of the game. The team is split into various disciplines and are working in parallel to improve the game overall!

The help and support of the community is really appreciated by everyone here on the development team.

With your help we will continue to make Eden Rising the best it can be!