In our last post, we talked all about the upcoming changes to Sieges and how that will impact gameplay. This time we will talk more about the core changes to monsters in Eden, changing them from mostly mindless monsters to more engaging and dangerous challenges, both in the open world and during sieges!
The creatures of Eden were always intended to be challenging and deadly! From the Medusa to the Chimera, all monsters are intended to have their own look and feel, strengths and weaknesses, and effective tactics to take them down. A big focus for the team has been bringing that intention to life!
Directional Attacks

Recently, we added the 'backstab' functionality, that detects the direction a player's attack is coming from and awards additional damage based on striking weak spots. With the new update, there will be a number of new creatures to discover across Eden with heavy armor to overcome. Dodging behind enemies to land an attack of opportunity will be crucial to defeating them!
To make this whole system look and feel better, monsters will now properly animate to turn to face you as opposed to snapping in place.
More Abilities
Many of the monsters of Eden have undergone an overhaul of their abilities and attacks. This includes more animations and visual effects, as well as zone specific energy types, more area of effects, new attack types, and even rampages!
Out in the wild, you'll need to be ready to dodge and maneuver to defeat enemies and make use of a broad arsenal of weapons and turrets to help you!
Strengths and Weaknesses
In addition to a slew of new abilities, monsters have also had a full re-balance to have better difficulty escalation as you progress. They will also have much more interesting combinations of strengths and weaknesses to exploit and overcome!
Monsters both in the open world and in sieges have experienced this overhaul, and as a result all the sieges of the game have been changed and updated to make for a challenging new experience.

As we have said previously, this update is a game changer! It's through feedback from the community that we have honed and improved the game, and we are very excited to share what we've been working on. Stay tuned for more updates in the days to come!
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