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New Patch (v0.2.3) is LIVE!

Hi Wardens!

The latest patch for Eden Rising has just gone live. It includes a number of quality of life fixes and adjustments to combat, some balance adjustments, and a lot of fixes.

This is the last patch before the 'Game Changer' patch we announced last week. It lays the groundwork for a lot of the awesome stuff that's coming. Stay tuned for more information on the upcoming changes!

PATCH NOTES v0.2.3
Full patch notes below:

FEATURES

• Directional damage!
You can now hit monsters with melee attacks in vulnerable angles to cause extra effects.
• Camera Hard Lock
Lock on to a target to more easily focus your attacks and maneuver around them using [R]. You can cycle through multiple enemies using [TAB] or the middle mouse button.

• Soft lock tweaks
You will no longer continue to move forward, which sometimes resulted in sliding past an enemy, while attacking if the monster is right in front of you.

MONSTERS

• A new heavily armored monster now roams across Eden!

• Crustaceans will now appear on the world map.
• The Gorgon will now play a windup warning animation for its Charge Attack.

SIEGES AND TRAPS

• Adjusted balance of Auto-Turrets
• Made Stickpot trap behavior consistent across all levels
• Updated Stickpot trap text

FIXES AND ADJUSTMENTS

• Jumping against geometry will no longer cause the player to be bounced backwards.
• Fixed a bug that caused the Spark Baton to appear in the wrong hands during the Sprint attack.
• Characters will no longer flash red despite successfully avoiding enemy attacks.
• Fixed behavior of the Mutant Gorgons in The Shattered Causeway.
• Living Wall leading to the Searing Coast can no longer be jumped over.
• Grounded floating Pod Mines.
• Removed some awkwardly placed fungus located on the new path to The Fungal Preserve.
• Living Walls will now correctly display their health-bar.
• Corrected the name tags for boost spot in the Valley and Searing Coast camps.
• The new weapon hit impacts will now correctly follow the orientation of the monsters.
• The character will now dual wield the Shock Batons on the main menu screen.
• The Gorgon Rex will now use all his abilities.
• The Gorgons' idle animation will no longer interrupt its attack animations.
• Fixed an issues that causes players to get stuck on dead trees.
• Corrected cooldown delay timings for turret abilities.
• Resetting graphics settings to default now works correctly.
• Stamina will no longer be consumed after running and jumping.
• Monsters no longer wipe their difficulty buff when they evade.
• Siege monsters now spawn with the correct orientation.
• Fixed a number of stuck locations across the game.

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