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Hotfix v0.3.1 is LIVE!

Hey Wardens!

The latest hotfix for Eden Rising has just gone live. It includes a number of fixes concerning solo balancing, sieges, multiplayer, and monsters.

This Hotfix is out thanks to your feedback We encourage you to give feedback on our Discord or in the Community Discussions on Steam. Stay tuned for more information on the upcoming changes!

HOTFIX NOTES v0.3.1
Full patch notes below:

SIEGES

  • The Blitz and Breach sieges in the Fungal Preserve (sieges 1 and 3) have been re-balanced to provide a more forgiving experience.
  • Losing defenses has a lower penalty towards your final siege score.
  • All sieges now start with a higher starting time limit.
  • The siege score calculation has been updated to account for the new starting time and has had a balancing pass to make higher scores slightly easier to acquire, particularly when playing solo.

MONSTERS

  • Made the Gorgon's swipe attack's range more forgiving.

MISC

  • Towers will no longer be disabled when another Crucible is activated.

FIXES AND ADJUSTMENTS

  • Fixed an issue where using an old save from an official Steam version caused Tutorial Island's Target Dummies to disappear.
  • Fixed an issue where reverting an item at the upgrade station would sometimes not permanently revert it.
  • Fixed an issue where monsters randomly started jittering and translating/moving in place and sideways.
  • Fixed an issue where when playing with another player in multiplayer, switching to a glove then switching back to the weapon caused the weapon to disappear for other players.
  • Fixed an issue where dragging more than 10 of the same Resource from the Global Storage could cause the original stack in the Inventory to be lost.
  • Fixed an issue where crafted items didn't stack correctly when only one slot was left in the Inventory.
  • Fixed an issue where medusas sometimes did not correctly complete their death animations.
  • Fixed an issue where build spots in the Forest & Sulfur Pits are unlocked by default.
  • Fixed an issue where it was possible to trigger the leaving siege warning while within the main lane of the Valley.
  • Fixed an issue where, if the player picks up their turrets on the tutorial island and went to the Valley, the ghost turret icons still appeared on the map and as trackers in the world.
  • Formation members in multiplayer now have full health.
  • The correct difficulty message will now show when playing with 4 players on the correct difficulty.
  • Fixed an issue where the key bindings settings were not always saved upon restarting the game.
  • Withering turret upgrades are now stronger than the basic version.
  • Fixed an issue where turrets didn't rotate towards the targeted enemy.
  • Fixed an issue where scarab formations would push players along with them.
  • All the rod weapons now have the correct tag in their descriptions.
  • The Datakey notification now displays the display name and not the currency type.
  • Fixed an issue monster VFX trails didn’t disappear at the same time as the model when the monster died.
  • Fixed an issue where the executing a plunging attack while holding W resulted in the player running on the spot.

Thank you for playing Eden Rising!

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