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Upcoming Quality of Life Improvements!

The dev team have been working extremely hard since launch to answer your questions and address feedback from the community. Later this week we are excited to be pushing a new patch live on the 7th of June with a lot of bug fixes and some great quality of life improvements to Eden.

Weapon and Glove Quick Swapping

You asked, we listened! You can now have your 2 preferred weapons equipped on your character at the same time. Tap the weapon slot key on the tool bar to swap between them at any time! Switch from ranged to melee in an instant without any inventory screen to block the view!

View Global Storage Hotkey

Press the [~] key to bring up a list of contents in your global storage, anywhere any time. Use it to help you keep track of what to pick up and what to drop when you find yourself with a full inventory out in the wilds of Eden.

UI Improvements

Updates galore! Check out the slick new UI in the Crucibles and Sieges!

Freed up some screen space and moved the siege UI while in the Crucible

Clearly defined siege paths, with a slightly larger minimap, as well as a new visual indicator in the world.

A progress bar for each siege to indicate how many monsters you have left to defeat. In sieges with multiple waves the bar is broken into sections for each wave, and the counter shows monsters left per current wave.
Lane indicators will now also grey out when all monsters in that lane are defeated!

Success!

New reward indicators so you never miss what blueprints you earned each siege.

We also have some general updates to the minimap UI including new markers and indicators for creatures and areas of interest.

All these updates are part of some rolling updates we are working on to make the overall game UI more slick and intuitive, so expect to see more as we move forward through Early Access.

Inverted Mouse Option

Invert the Y-axis! You can select this option in the Options menu under Gameplay.

Fixes Fixes Fixes

We've addressed a bunch of bugs reported by the community, including fixing multiple areas that cause you to get stuck, adjusting the timing on medusa attack visuals and debugging cliffs and bridges for monsters.

This is just a sample of the improvements coming on the 7th June. We will be posting a comprehensive patch note list alongside the patch when it goes live later this week, with every fix and feature!

And while of course quality of life and bug fixing is important we are also working on a super cool content patch for the near future too (we'll be talking about that in a separate post so stay tuned!).