Thanks for the overwhelming positive response to our Early Access launch, guys! You rock!
Here is our current plan for the development of Victor Vran during Early Access and beyond. Keep in mind that we will change priorities and add features based on your feedback. Balance changes and bug-fixes are not described in this roadmap and will happen continuously throughout Early Access.
1.00 Initial version
- Tutorial
- Fully functional combat
- Play with keyboard and mouse or with Xbox gamepad
- 4 Weapon types - Sword, Shotgun, Hammer, Rapier
- 2 game zones and their dungeons
- Map Challenges
- Level capped to 10
- Hexes
- Destiny Cards
- Demonic Powers
- Outfits
- Placeholder introduction and quests
1.01 Content-focused update
- New game zones and their dungeons (We plan to nearly double the existing content in this update)
- New monsters
- New weapon type
- Codex UI - a compendium for monsters, weapons and information for the game world
- Legendary weapons introduction - the rarest and most special weapons with custom effects not available elsewhere in the game
- Level cap increased to 15
1.02 Multiplayer update
- Working cooperative multiplayer
- New zone and dungeons (smaller update this time)
1.03 Content update
- Steam achievements
- New weapon type
- New zone and dungeons
- New monsters
- More legendary weapons
- Level cap increased to 20.
1.04 Final content
- All game areas and monsters
- New weapon type
- Story and main quest will replace the placeholder quests
- End-game content and features
1.05 Engine improvements
- Mac version
- Linux version
- DirectX 9 support that will allow the game to run on older graphic cards
- Performance optimizations
2.0 Release (targeted for this summer)
- All translations. The currently confirmed localization languages are German, French, Spanish, Russian and Portuguese (Brazilian).
- Voices
- More polish, bug-fixes and changes based on months of Community feedback
- Steam Cards
Post-release plans
We plan to continue to update and improve Victor Vran with free major updates post-release. It is still too early to talk about our post-release plans in details, though.