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STORY, LINUX, MAC, DIRECTX 9 SUPPORT: May 14th (1.03)

Features and content

  • Story (note: cutscenes and voiceovers are still in the works and not present in the game)
  • Mac version
  • Linux version
  • DirectX 9 support
  • New game zones: The Merchant Quarter, The Steam Quarter
  • New monsters: Vampires
  • New boss: Apocalypse
  • New weapon: Mortar
  • Level cap increased to 20

Other changes

  • Performance improvements
  • Overdrive reworked - doesn't scale with base weapon damage anymore, effects that increase overdrive are more powerful
  • XP, drops, and credit for challenges are shared within 50 meters in multiplayer
  • Outfits now drop as items and don't have requirements; existing characters will keep all outfits they earned
  • Added art for all destiny cards
  • Weapon costs rebalanced to better reflect the weapon value - high-end weapons are now a lot more expensive
  • Added new models for all weapon types
  • Many legendary weapons were made stronger
  • Buff and Debuff icons are colorized to indicate whether the effect is positive or negative
  • Added 3 sec. cooldown to Storm legendary weapon effect
  • Demon power costs increased
  • Rebalanced bombs and non-healing potions, generally making them stronger
  • Leech bomb now grants health based on the number of hit enemies (instead of killed)
  • Lifesteal weapons are now stronger.
  • Changed default keybindings for mouse-movement control scheme
  • Fixed exit after Wa-Lee fight
  • Resolved an issue causing muffled sound with 5.1 setup