·Developer post·Original post (opens in a new tab)
STORY, LINUX, MAC, DIRECTX 9 SUPPORT: May 14th (1.03)
Features and content
- Story (note: cutscenes and voiceovers are still in the works and not present in the game)
- Mac version
- Linux version
- DirectX 9 support
- New game zones: The Merchant Quarter, The Steam Quarter
- New monsters: Vampires
- New boss: Apocalypse
- New weapon: Mortar
- Level cap increased to 20
Other changes
- Performance improvements
- Overdrive reworked - doesn't scale with base weapon damage anymore, effects that increase overdrive are more powerful
- XP, drops, and credit for challenges are shared within 50 meters in multiplayer
- Outfits now drop as items and don't have requirements; existing characters will keep all outfits they earned
- Added art for all destiny cards
- Weapon costs rebalanced to better reflect the weapon value - high-end weapons are now a lot more expensive
- Added new models for all weapon types
- Many legendary weapons were made stronger
- Buff and Debuff icons are colorized to indicate whether the effect is positive or negative
- Added 3 sec. cooldown to Storm legendary weapon effect
- Demon power costs increased
- Rebalanced bombs and non-healing potions, generally making them stronger
- Leech bomb now grants health based on the number of hit enemies (instead of killed)
- Lifesteal weapons are now stronger.
- Changed default keybindings for mouse-movement control scheme
- Fixed exit after Wa-Lee fight
- Resolved an issue causing muffled sound with 5.1 setup