Europa Universalis V - 1.0.02 Patch Notes
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A toast to you conquerors!🧭
Community Manager Ryagi here to give you the info on our first public patch for EU5.
In the future we expect to pretty these notes up a bit and give you better highlights, but for the purposes of... well getting back to working on future patches we'll be delivering this one realatively quick and dirty.
This patch includes over 350 fixes, notably Achievements should be functioning as intended now (No more free achievements for you ːsteamfacepalmː), and many CTDs have been fixed.
We're continuing to work on optimization as well as various other crucial bugs.
If you're willing to contribute to this process we'd heavily encourage you to fill out an official bug reports over at https://pdxint.at/EU5BugReport. Be sure to give as much detail as possible!
Either way, we hope you have been enjoying EU5, you're not alone in the learning process! It's a long and exciting journey... so just remember what we always say, Be Ambitious!
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Fixed more than 350 bugs (not counting Translation-related number of errors fixed, which you can find in its own section)
Fixed the scope type for Achievement triggers, which was triggering several errors, along with many other minor fixes to them; also, activating the "Allow Ahistorical" game rule now doesn't block getting Achievements
Fixed several CTDs
Made several fixes to Personal Unions, especially to AI Union Law voting, making it less spammy
Fixed an issue making the Timurid spawning player event to not work properly
The 'Claim French Throne' peace treaty during the 'Hundred Years' War' situation no longer requires you to be senior in a PU already
The events that convert Hussite pops for Bohemia during the 'Hussite Wars' situation are now converting much more aggressively and impactfully
Japanese clans will now properly lose their clan's foreign buildings when being landed after the 'Sengoku Jidai' situation starts

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Government:
Navy based countries now shatter just like army based ones when they lose all their units
The rulers administrative ability now reduces proximity distance
Conquistador Countries now always have a Crown Estate
The Union of Crowns succession now properly displays the ruler of the other country as your heir. Also, added additional scores for the male descendant of your ruler as they should have priority over any foreign king
Location cabinet actions now finish on the first month instead of waiting an extra one
Economy:
Made the "Fruit Wineries" production method correctly use Fruit instead of Rice as input.
Fixed Estates building roads across straits
Fixed Estates losing all of their gold on monthly ticks if the loan capacity was below the max loan capacity
Fixed a bug with automated trade capacity not being properly updated when the overall merchant capacity goes down
Production:
Rebalanced the Bey Fortress Building Manpower
Diplomacy:
Civil War countries can no longer be invited to Defensive Leagues
Added a diplomatic action for Overlords to intervene in a Subject's war.
If a Subject is in a War without their Overlord helping, they get reduced Subject Loyalty
The time before Overlord can join the Subject's civil war has been reduced from 12 months to 6 months
Subjects can choose not to call in their overlord into wars they start.
Subject Type 'allow_declaring_wars' is now a trigger instead of a simple yes/no
Fixed the 'Annul Treaties' treaty name, and it no longer cancels subjects
Personal Union peace treaties are no longer usable on non-war leader participants
The 'Support Heir' country interaction can now only target characters who actually have the target country's eligible heir religion
Impact of Unions on Royal Marriage acceptance now scales with the power of the union members
Fixed antagonism with distance
Fixed an instance where the player is not informed that their ally broke the alliance between their countries
Conquistadors now have a Diplo range before they conquer anywhere
Marriage Unions now properly break when one of the couple dies
Updated the leaving message for Marriage Unions to no longer give the "the country has joined a new Union" reason for leaving a Marriage Union
Military:
Chase army objective created via right click on army now properly ignores enemy strength
Fixing space issues in the War popup.
Hostile troops have a further impact on prosperity.
Declaring a war against a subject and having good relations with the subject and overlord no longer gives the good relations penalty twice
Other:
The modifier utility from policies is now only a 1/5 as an important factor for voting for a policy for the AI
The parliament of the Unions now maintains parliamentary support when it merges with another union
Colonies now have a force flip threshold at 50k instead of 25k.
Conquistadors should always be Catholic

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Setup:
The Earldom of Ulster is restored to being a Vassal of the Pale
Changed back the raw material of the Jáchymov location to Lumber, so the Bohemian DHE "Silver Found in Jáchymov" makes sense once again.
The starting Exploration Template for Serbia, Bulgaria, and others now correctly has the Libyan Sea Area discovered
Moved dynasties from the 'Red Turban Rebellions' to be in the setup instead of being created during the situation, so that they can have properly scripted coats of arms
Moved the city centers of Waren, Gdansk, and Malbork to their proper position
Added a few Danish dynamic names
Corrected the father of Nyinamwiru of Kitara
Situations:
The End of the 'War of Religions' now makes the HRE choose a new leader country
Clarified the tooltip for the vote progress for the 'Western Schism'
Demand Member Removal will have a shorter truce timer to give the leaders more flexibility when declaring the 'War of Religions'
The 'Claim French Throne' peace treaty during the 'Hundred Years' War' no longer requires you to be senior in a PU already
Fixed an issue with the tooltip of the 'Sponsor Spiritual Protection' modifier's cost breakdown for the 'Great Pestilence' Situation
Fixed an issue with the tooltip of the 'Paying for Clerical Services' modifier's cost breakdown for the 'Black Death' Situation
Fixed an issue with the tooltip of the 'Procure Remedies' cost breakdown for the 'Black Death' Situation
Fixed an issue that hid the "Repeal Segregate the Infected" action from the 'Great Pestilence' panel
The 'Great Pestilence' number of deaths is now displayed correctly in its panel
'Embrace the Reformation' action now removes the character modifier for 'Placitum Regium'
Fixed an issue with erroneous pop-up messages after performing actions in the 'Great Pestilence' situation
Expanded the duration of the 'Great Pestilence Situation' so it only ends when the most important regions have been infected
Hundred Years' War: The CB provided to England/France now allows taking land owned by subjects of either war leader, even outside the French region
Using the "Assist Foreign Revolutionaries" Generic Action during the People's Uprising Situation is no longer visible for Non-Revolutionary countries
Using the "Suppress Foreign Revolutionaries" Generic Action during the People's Uprising Situation is no longer visible for Revolutionary countries
Using the "Suppress Foreign Revolutionaries" Generic Action during the People's Uprising Situation no longer targets civil war rebel countries
The "Negotiate Member Removal" from the 'War of Religions' can no longer target the leaders of the other league in the situation
Blocked the AI from 'Violating the Treaty of Tordesillas' if they are already unable to colonize
Japanese clans will now properly lose their clan's foreign buildings when being landed after the 'Sengoku Jidai' situation starts
The 'Hussite Wars' situation can now happen over an extended time period
'Western Schism' action 'Show Unity of Faith' is now slightly worse at converting people
The 'Treaty of Tordesillas' action "Claim Conflicting Area" will no longer display broken requirements when no valid area exists
Restored the "Situation Breakdown" texture in every situation panel
Reordered the effects of introducing new goods in the Columbian Exchange situation in order to improve clarity
'Negotiate Member Removal' can no longer target the Emperor of the HRE
The 'Claim French Throne Peace Treaty' in the 'Hundred Years' War' Situation now requires England to have a greater Great Power Score than France
Reorganized the elements of the 'Columbian Exchange' Situation UI to fall in line with how other situations' elements are ordered
The 'Italian Wars' situation action "Send Aid" now has a cooldown
The 'Little Ice Age' situation 'Starving Provinces' hoverable icon, now correctly displays the list of starving provinces when hovered on
The 'Little Ice Age' situation action "Enforce Rationing Policies" now has a correct tooltip in the "Select Market" screen
Removed duplicate 'End Requirements' UI entry from the 'Golden Age of Piracy' Situation tab
The 'Little Ice Age' situation now has a Hint shortcut button
'Grant Representation to Colonial Subject' can now only be used on subjects who have the appropriate policy to change
Blocked Sea Areas from being claimed or swapped in the 'Treaty of Tordesillas' situation
The action 'Raise Bey Fortress' in 'The Rise of the Turks' will now only be possible when you are not at war, have no loans, and are not in bankruptcy
The action 'Raise Bey Fortress' in 'The Rise of the Turks' now has better instructions for the AI, and it will now better evaluate the proximity of the chosen location as well as its own treasury and income
The 'Raise Bey Fortress' action from The Rise of the Turks now costs 100 gold instead of 400
Added better calculations for the country-to-be-vassalized in the relevant event of the 'Rise of the Turks'
The events that convert Hussite pops for Bohemia during the 'Hussite Wars' situation are now converting much more aggressively and impactfully
Fixed the Hint button for the 'Rise of Timur' Situation
Disasters:
Fixed an issue with a Decline of Empire disaster event making your capital rebel
International organizations:
The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies
The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them
Senior Partner AI will no longer initialize policies which federalizes the union
The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy
Increased the Government Power cost of the Lordship of Ireland casus belli
Fixed bug where the Lordship of Ireland's 'Bestow Lieutenant Status' was not selectable
IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it
Leaders of Autocephalous Patriarchates can't join other ones
Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region
The Country interaction "Assert Regency" is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO
Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy
Added proper reasons for countries to join Autocephalous Patriarchates
Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote
Policy voting power can no longer be negative
Demand unlawful territory can no longer be used in civil war countries
Localized two missing Bias strings, "Princes Oppose to Policy" and "Emperor Wants this Policy".
The "Unified Succession Law" policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly
Events:
The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies
The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them
Senior Partner AI will no longer initialize policies which federalizes the union
The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy
Increased the Government Power cost of the Lordship of Ireland casus belli
Fixed bug where the Lordship of Ireland's 'Bestow Lieutenant Status' was not selectable
IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it
Leaders of Autocephalous Patriarchates can't join other ones
Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region
The Country interaction "Assert Regency" is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO
Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy
Added proper reasons for countries to join Autocephalous Patriarchates
Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote
Policy voting power can no longer be negative
Demand unlawful territory can no longer be used in civil war countries
Localized two missing Bias strings, "Princes Oppose to Policy" and "Emperor Wants this Policy".
The "Unified Succession Law" policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly
Government:
The AI will now only start votes on policies if they are not too happy with the current policy in the IO. This should eliminate instances of the IA flip-flopping between two policies
The AI will now only try to push for a Seniority in the Union if any other member is a neighbor to them
Senior Partner AI will no longer initialize policies which federalizes the union
The rejection of a Policy Vote will no longer remove the enacted law if the law must have a policy
Increased the Government Power cost of the Lordship of Ireland casus belli
Fixed bug where the Lordship of Ireland's 'Bestow Lieutenant Status' was not selectable
IOs such as the Autocephalous Patriarchate will no longer have their laws revoked by the AI for the sake of it
Leaders of Autocephalous Patriarchates can't join other ones
Subjects in the Lordship of Ireland can declare their own wars on non-members in the Ireland region
The Country interaction "Assert Regency" is now the only way for the leader of the Lordship of Ireland IO to become the regent of rulerless members of that IO
Simplified the script for the Policy Vote for IOs so that policy votes are no longer getting disturbed when the proposer country is no longer valid to propose the policy
Added proper reasons for countries to join Autocephalous Patriarchates
Fixed an issue where voting for an already ongoing policy vote would be impossible for a country that assumes seniority mid-vote
Policy voting power can no longer be negative
Demand unlawful territory can no longer be used in civil war countries
Localized two missing Bias strings, "Princes Oppose to Policy" and "Emperor Wants this Policy".
The "Unified Succession Law" policy for Unions will now also update the Heir Religion so all union members have the same policy. The Negotiate Inheritance Law diplomatic action is updated accordingly
Society:
The Islamic religious action 'Study Islamic Texts' will now require the player to have more than 50 Jurisprudence instead of less
Diplomacy:
Subjects with Limited Diplomacy cannot declare a No CB war
Colonial Nations can declare war against countries with capitals on their own continent
Subjects with the Military Order reform can declare their own wars against neighbouring heathens
Rebel countries can no longer ask for Free City Rights
Adjusted AI weights for considering royal marriages due to union size
'Ask for Election Support' is no longer spammed by the AI. Additionally, the AI will only try to ask for election support when someone is already supporting them
The Demand Unlawful territory no longer does nothing when it tries to target a cored province. Additionally, it now certainly only targets provinces in the HRE
Requirements to upgrade to Duchy now point to the correct diplomatic action for HRE countries
Geopolitics:
Added a new tooltip for Conquistador armies
Removed the manpower from the Conquistador conquest event
Conquistadores now start with some initial money
Advances:
Fixed the 'Cothon' Carthaginian advance, so it now correctly reduces the Ship-building Speed by 20%.
Achievements:
Activating the "Allow Ahistorical" game rule now doesn't block getting Achievements.
Unlocked tooltips when hovering over Achievements
Fixed the description of 'The Spice Must Flow'
Corrected the 'Manchurian Candidate' achievement description to use the in-game terminology
Fixed the 'Brothers in Arms' achievement to be more accurate with its conditions
Added a missing requirement to "The Navigator" achievement for Portugal
Rewrote the requirements for the "Lion of the North" Achievement
The Achievement "Cold War" now requires 2 years of no conflicts instead of 3
The Achievement "Break the Yoke" now correctly applies to starting members of the 'Tatar Yoke' International Organization
The Achievement "Break the Yoke" is now available for Muscovy
The Achievement "Crusader Kings" can also be obtained by winning a Jihad
Other:
Removed a broken dynamic tooltip from the 'Peoples' Uprising' situation Hints
Excommunication no longer blocks its own request to lift the action completely
Declining vassalage through the 'Demand from The [Country]' (rise_of_the_ottomans.102) event now imposes a 5-year cooldown, so the same country is not picked again for that duration
HRE will choose a new leader if the Emperor changes the government type
Being an Archbishop Elector blocks most government type conversions

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Missions:
Made it so that completing the Manufactory or Trade Focuses hides the other path, as they are mutually exclusive

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Government:
Cores now decay for countries who are no longer relevant after they cease to exist.
Economy:
Prosperity decline from being occupied has been reduced from 5% to 1% per month.
Impact from Bankruptcy now scales down over five years instead of being the same for five years
Bankruptcy no longer impacts prosperity.
Price increases for building above the support limit in a location now take the construction queue into account as well.
Diplomacy:
You can now always call in an ally in a war, even beyond the first year.
Military:
Fixed so that only progressing sieges and occupations can block levy recruitment, not a single unit.
Fighting a war together now grants explicit food access.
Advances:
Advances for Navarra is now more inline with other countries.
Other:
HRE Balancing of Military Contribution
Nerfed some sources of Monthly Prosperity from Soyurghal Governor reforms, and 4 event modifiers.

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Government:
Optimization for increasing area control
Diplomacy:
AI will no longer release tiny subjects
AI is now better at releasing and/or giving away land with 0 proximity to vassals
AI will no longer use the 'Invade Neighbor Beylik' action, which gives CBs on neighbors, with a truce
AI can now annex multiple subjects at the same time as long as the opinion of ongoing annexations is maxed out and is not progressing slower than base speed
AI Ottomans are now more likely to use the Invade Neighbor action to get casus belli
AI will now prioritize attacking neighbors that they have CBs against, rather than making them subjects via diplomacy
AI will no longer send alliance offers that it would break immediately after
Economy:
Fixed AI and automation changing the economy slider every when at war and negative income
Added AI modifier support for the harbor capacity modifier
AI now specifically makes sure to evaluate building market center buildings in the actual market centers instead of testing in random cities
Fixed an issue where AI could get stuck in their economy when trying to build buildings costing special currencies like religious influence that they could not afford
Fixed an issue where AI tried to convert culture in locations where it wasn't possible
Military:
AI will now avoid bad weather with its fleets
Fixed an issue where AI wanted to repair levy ships
Fixed an issue where AI armies could get stuck waiting to siege a castle that was defended by a stronger force
Lowered the priorities of certain naval objectives so that transporting units for land objectives is done first
Disloyal subjects will now continue to merge their small armies during war

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Icons:
Updated icons in Settings
Fixed the unlock unit advances not showing the unlocked unit in the advance icon
Added icon for unknown artist
Updated icons for types of artists
Fixing the 'Military Stance' icon language
The icons for "Execute Ruler" and "Humiliate" are no longer missing on the peace panel
"Carpet siege" military objective and "siege" status no longer use the same icons
Fixed icon in "Assimilate Area" modifier”
Updated the gold hue of the icons in the settings menu to be less green and match the gold hue of the rest of the UI more.
Removed the shadow of the African pop icons to follow the same look as the other pop icons.
Reduced the shadow of one of the religion icons to match the shadows of the rest of the icons in the panel
Fixed the missing icon for the 'Change subject military stance' action
Fixed the icon for 'Monthly Sailors'
Map modes:
Added map legend keys for the 'Hussite Wars' situation.
Added "Province Capital" map markers so they are visible in higher zoom levels when the owner is at war with the player or when the player owns them
Fixed map names for rebel countries
Alerts:
Fixed the IO vote resolution alert
Fixed the "Sue for Peace" alert icon and tooltip
Standardized icon size in Situations
Added an Alert to prompt Players to 'Improve Education' of the ruling Dynasty's children
Fixed the IO Alert so it opens the correct tab
Recommended Country Blue Alerts flag fix and minor typo.
Fixed the negative opinion displayed as positive in the diplomacy declined message
Fixed Situations ceasing to spam Resolutions after they are over
Panels:
Fixed title for multiple selected armies and navies
Fixed the unpause button being out of bounds
Fixed ruler history entries when the rulers are countries
Fixed the Ruling history for foreign countries not opening
Added the possibility to add or remove all subunits of type/category to the newly created unit in the single unit panel
Added Ctrl+Click functionality to move all subunits with the same unit type to another flank in a single unit panel formation
Removed the possibility to move to reserves when using the current flank movement button in single unit panel formation
Adapted Diplomacy scrollbar to its containers
Added colored unit illustrations in the unit regiments view
Adjustment on Battle Map Widget Flags position and layout
Added the possibility to expand and collapse all items in some lists that need (production main lists / food locations list / laws list / trades list)
Making Ruler header, CoA, and ruling History consistent between Government, Foreign Panel and Lobby selected Country
Fixed many inconsistencies on Seazones and Corridors and the Salt Pan and High Lakes tooltips
Fixed scroll and toggle issues for all disasters
Remove overlapping widget from event window
Added the lacking inputs tooltip in the building type icon in the buildings macrobuilder (same as its button)
Fixed the behavior of the tick on war declaration (it now shows the tick if the country is joining)
Added disabled art for non-Started Mission Families
Improved the Catholic Church Resolution interaction
Improved Walkthrough accessibility in Missions Panel
Display integration progress in the province widget instead of a placeholder
Fixed Mercenary buttons not updating the enable condition until hover
Fixing icons, unlocking government reforms fit inside their containers
Fixed unit actions shortcuts not working
Fixed the amount of diplomatic relations before the extra number with the tooltip
Fixed text out of bounds in World Map and MP-related texts (Open to Multiplayer panel, Selectable Countries panel, and Game Rules panel)
Unified behavior for the open diplomacy foreign country panel. Now, clicking on a flag always opens the Diplomacy panel. Diplomatic actions panel will only be opened on specific go-to buttons and when the diplomatic actions macrobuilder is open.
Outliner:
Fixed Multiplayer "Players" entry
Tooltips:
Fixed Current Navy Strength tooltip
Made the institution spawn chance number look hoverable
Explained the meaning of location rank icons in their tooltips
Fixed the display of Unique Advances for Other Countries in the Foreign Country Panel Advance's tooltip
Added reasons of non-availability to the tooltip of the diplomatic action 'Use favors to call in to War'.
Added Information in Tooltips about the effects of Imperial Authority on Voting Behavior and Contributions
Fixed Economy Maintenance tooltip Min and Max
Fixed location maximum buildings, saying it was about built levels instead of staffed buildings
Invite religious figure static modifiers shown
Added a subunit culture coloured illustration in the subunit icon
Effects changing pops now show how big a percentage of the original pop is affected as well.
Fixed broken localization in the average satisfaction tooltip
Fixed the tooltip in the Buildings panel
The International Organization Payments tooltip is now updated correctly every month.
Added Army Strength, Navy Strength and PowerRank in Antagonism Alert
Added missing game concept
Fixed the Cultural Hegemons trigger showing wrong information
Remove the artist skill entry from the character's tooltip if the character is not an artist
Added missing localization for any_overlord_or_above_all trigger
Added the Christianity religion group tooltip icon
Fixing tooltips in the Automation Panel
Subunit Definition tooltips now correctly show the unit icon in the header
ShowSpecialStatusPluralName now displays the proper description for the special status
The Heirs in line of succession now show in brackets how high their score is to be eligible
Added better alignment for building and demand tooltips
Added breakdown of the countries that can join a coalition on the antagonism tooltip
You now see the size and a breakdown of the decay of maritime presence.
Flags:
Flag textures fit better inside frames without overscan
Standardized Miniflag templates in the script
Reworked and expanded the setup for the early formable Italy flag variants
Illustrations:
Corrected Sanchi stupa location and moved it from Sironj to Bhopal
Fixed Stonehenge position so it´s not hidden by the town and city illustrations
Fixed the Earthquake events having the wrong texture and missing on events 1000, 1001, and 1100
Fortifications illustrations weren't always showing, so fixed their triggers and metadata
Fixed some noise on Deccan's loading screen
Added some animals to the Iroquois loading screen
Made North German fortifications more visible
Stopped showing commander/admiral/artist backgrounds behind rulers
Fixed some issues with Societal Values illustrations
Fixed the St Peter's Basilica illustration not showing
Updated Characters for angry and happy clergy and happy peasants for the Syrian GFX illustrations
Adjusted Disaster illustrations, reducing their file size, and making characters have better proportions on smoe
Fixed several Disaster event illustrations, so now they match
Other:
Fixed panels loc in Back queues
Dynasties search list empty text
Now, when toggling the production tab, if there is a foreign market selected, it will autoselect the default market. Also added right-click behavior to select the default market in the open market filters button
Added a highlight on the map when hovering selectable CBs in the declare war screen.
Fixed building icons in the location panel being 1 pixel off-center.
Fixed automation options gameflows and layout
Corrected behavior on the “Assign new explorer” button
Added a Sort by Debt for diplomatic actions
Added a new background for the penalties icon
Added Sort-by for Maritime Presences to Sea Zone View
Removed unnecessary spacing between the bullet points of the 'Diplomatic Limitation' game concept.
Fixed the localization of Change Government Type Price Modifier.
Using now more descriptive trigger for call_parliament
The Spy Network discovered message will no longer be shown for undiscovered countries.
Fixed consistency between Ingame Main Menu and frontend Main Menu
Panel header backgrounds adapted to be vertically tileable on graphical culture textures
Fixed not being able to transfer the occupation of a subject in the location card
Add paused by event checks to pausing/unpausing logic
Fixed the Main Menu Carousel not appearing
Finish date is updated correctly after being stalled
Fixed old icons in Game Rules tooltips
Fixed the tooltip for Propose Royal Marriage, mixing the names of the giver and the recipient
Tweaked multiplayer chat start position
Fixed Dynasties filters
Fixing Mission tree cards layout and improving walkthrough accessibility via Agenda and Missions Panel
Added foreign flag to foreign constructions in map markers
Fixed combat modifier tooltips looking like concept tooltips
Improved performance when opening the World Map menu in saves with very large countries
Added shortcut to individual cards in select objective
Fixed loading screen frame sides
The Raise Levies button in the Military panel is now available at all times.
Improved the concept for the Provincial capital to make clear it is automatically designated
Renamed the foreign trades filter to external trades, since it doesn't refer to the owner of the trade, but the market origin
Added observer and flag for observers in the Lobby
Made the Max War Exhaustion modifier show as green, since reaching the cap forces you to capitulate, so having a higher ceiling is good
Improved tooltips for war exhaustion to explain that reaching the max during war forces countries to capitulate
PopType buttons in the macrobuilder now have the poptype color to help with the association
Specific RGO Location modifiers like the Falun copper mines are now visible on the RGO mapmode
Expanded the concept of supported building levels to explain that empty buildings don't count towards the limit
Made the building cards in Buildings > Cards display more consistently in looks and size with their Location panel counterparts
Adjusted the achievement Grand Coalition icon so the hands have better rendering
The game doesn't remember that you were an observer when you leave a game
Fixed to avoid having a dead country preselected in the lobby when opening it
Fixed how the outliner for Conquistadors
Alerts for Buildings and RGOs Missing employees have 2 different icons now
Added a banner to show when a disconnection has started
Fixed country preselection in lobby when loading a save and resyncing
The horizontal banners in the battle panel are now green on the player's side
Rephrased the automated maintenance buttons to better convey what they do
Added better alignment for building and demand tooltip
Fixed a bunch of typos in the tutorial
Added default tab in diplomacy panel to be "diplomacy". If the panel is already open, it will not change the subtab when changing the targeted country. Also, alt-click on the default mapmode will open the diplomatic actions macrobuilder with that country

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Script:
Added the on_union_merging on_action which is called just when any union is involved in any potential merge with any other union or when it is about to accept new members

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Polish:
Fixing the GLH adjective
Fixed 1281 bugs in total for Polish
Spanish:
Fixed 162 bugs in total for Spanish
Fixing the order of variables in country names
Fixing the _suffix member was
Fixing the _suffix member was missing from several variables
Fixing the wrong article for pop_types
Added the missing articles to a lot of titles and country ranks
French:
259 bugs fixed in total for French
Fixed incorrect variable used, or typo within variable
Adding a variable-generating placeholder, even though consistent with the source English
Added #L ...#! tags so the full word is in the same colour, whenever we appended plain text to a variable, to comply with grammar
Fixing article issues before variables
Fixing wrong uses of estate-related variables (e.g. clergy vs clergy_estate)
Brazilian:
124 bugs fixed in total for Brazilian
Chinese:
278 bugs fixed in total for Chinese
Korean:
85 bugs fixed in total for Korean
Japanese:
Fixed 72 bugs in total for Japanese
Turkish:
418 bugs fixed in total for Turkish
German:
280 bugs f fixed in total for German
Russian:
Fixing Japenese names
Fixed 487 bugs in total for Russian

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Bugfixes:
Fixed potential crash in the market view
Fixed an issue where empty countries were still around in saves if they were original tags that lost a civil war.
Removed all invalid usages of Cede Province Treaty Desire and made it based entirely on locations
Fix some dead countries staying in memory
You can no longer get achievements after the end date
Fixed is_subject_of trigger being true if the overlord doesn't exist, making sinicized_vs_unsinicized Societal Value available to all countries
Fixed incorrect loc for installed DLCs, checking ownership instead.
Make sure to initialize the mods api cache when getting the activated or installed status.
Fixed the first Red Turban war starting with 100% warscore due to locations not having their integration status updated while executing the add core effects
Fixed text characters using the incorrect localization files for languages other than English
Fixed a bug removing all votes from resolutions in the HRE if they weren't made by the resolution proposer
Early out if we failed to load the savegame, and avoid doing recalculation of cached data and save repairs.
Fixed an issue where the map was sometimes rendering incorrectly after changing settings.
Siege penalties are now actually applied to the location.
Fixed great powers above 8 not showing the proper banner and tooltip
Fixed broken tooltips in the great power mapmode
Fixed a few cases where families did not move with rulers to a new country.
Fixed a few issues with civil wars and forming new countries, which could eventually cause countries to rise up with the same name
Europedia:
Fixed multiple game concepts not have a valid texture
Settings:
Fixed some button texts overflowing from the button in several languages.
Other:
Implemented uninitialized member variables of CConstruction with TNullObject.
Fixed some button texts overflowing from the button in several languages.
