Thank You For Your Support!
We have received the passionate feedback of players all around the world! We know that our game is still in its rough stages, but nonetheless many players have provided us with their invaluable feedback. A big thank you to everyone who took the time to try out our game!
We will continue to update the game (including the demo), and we have plans to join the Steam Next Fest in October. Until then, we plan to finish up the updates below. During this time, we aim to push out big updates on a biweekly basis.
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Content: item system, leveling system, the second stage, etc.
Item System
The design of the current item system needs to be fleshed out more. We plan to add more ways to obtain items during play, as well as items of different types and rarities. We also plan to make items purchasable from the shop.
Leveling System
Players will be able to strengthen their character. For example, players will be able to increase their starting health, the number of cards drawn during their first turn, and the amount of additional Mana gained (currently only obtainable through events). More importantly—characters will have upgradable skills. This feature will be added in the future.
Map Variety
We plan to design different types of maps. Differences include the location of Mana Sources, the width/height, and possibly the presence of more neutral units. We'll also be updating the "Battle Preparation" system, which will allow players to adjust their deck based on the opponent and also allow players to view information such as the layout of the map.
Exploration Mode
A lot of players may be asking: why are the map exploration elements introduced in the tutorial missing from the practice match?
This is because it was designed for the "official" game—tournament mode. In this game mode, players can freely explore a large map based on Gensokyo, run into characters from Touhou and trade, duel, etc. This gamemode is currently still in development and is slated to be released around one week before the Next Fest.
All of the content listed above will be added into the game in batches every 2 weeks.
Art: UI improvements, card illustrations and event illustrations
Many parts of the current UI still have room for improvement. We plan to further adjust and fill in any gaps that the current UI may have, continuing to incorporate player feedback as well as any new content that we wish to make.
There still remains a lot of "programmer art" among the card and event illustrations. These will gradually be swapped up for quality illustrations in subsequent updates. An option for swapping between art styles will also be provided.
Music: unique boss battle themes
Music has always been an important part of Touhou and its fangames. We will continue to update the game's music in subsequent updates, and we guarantee that boss battles at the end of a stage will have their own respective boss theme.
Polishing
In response to many writing-related issues that have been expressed by our English players, we are currently hiring a professional to proofread and edit the current English text.
Add a game log so players can check the effects and target of cards previously played in the round.
As it stands, the VFX differentiating the individual states of each unit may not be clear enough. We will make the difference more apparent in the future.
Some repeated animations are too long. We will be combining them into one single animation.
Consolidate movement and combat. Players will be able to continue giving orders to a unit after it has moved instead of having to select it again.
These improvements will be completed within one to two months.
Thank You For All Your Passionate Feedback!
Lastly, we would like to sincerely thank all the players for their passionate support throughout our journey. Your feedback has been invaluable in helping us refine the game, and we hope that everyone will continue to send us their feedback and suggestions. Let's witness the growth and maturity of our game together! Thank you for your support!
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