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Updated 10/23/2015 Xenon Gas Explosions, Upgrades, Early Inventory, Improved Radar, bug fixes and more

-implemented Xenon gas that can either be harvested for fuel or shoot with the laser to cause an explosion. Currently the explosion has too much particles and not showing up, and we are working on a solution.

-implemented early stages of the upgrade and inventory system. Upgrades is in the terminal Prison Cell, and Inventory is in the menu screen.

-added NPC to the computer screen, while they are talking.

-added more dialog trees

-increased the range of mining zone so the AI Xterminators are not so aggressive

-improved Radar to be more useful

-improvements to Xenon canisters that explode (Time Bomb)

-re-positioned the lights on the ARM

-fixed meshs and texture on other AI MRRM flying around mining

-fixed the ARM mesh and functionality

-tuned the Overheating

-tuned space debris, added to procedurally generation

-added destruction to space debris and ability to harvest

-re-positioned NPC Dialog

-fixes to Tutorial

-fixed bug with the drill

-fixed amount of debris from Asteroids

-Various Collision bugs

-Made progress on VR, although we still have issues with it working with Deferred lighting on DX11

-plus a bunch of other minor bug fixes

Remember players can press R button to report a bug with a screenshot, and we will be tracking the amount of quality bugs reported, so we can award prizes and maybe swag for the best bug hunters in Andromeda Galaxy!

More bug fixes and updates coming next week, stay tuned, find bugs, and spread the word with your friends. The more help we get the greater EP1 will be!

Thanks for the community in efforts of finding bugs and suggesting ideas, we are working extra hard to fix and add the feature the community wants mostːsteamhappyː